@UGildor@FunGamesLeaks In your case, "StaticMaterials" is at index 3 now and "LpvBiasMultiplier" is index 2
I don't know how often they update static meshes indexes but based on what we saw with UE5, this kind of deserialization will be needed for future games, if not disabled by the game devs
@UGildor Hello :)
It's quite long to explain but basically, indexes are stored in a .usmap file generated for each new Fortnite update by @FunGamesLeaks
FModel uses this file to dynamically retrieve indexes for all struct types can be read without any issue (so far)
Just pushed all of our code changes for FModel.
It's not a release yet but everyone can work on it now.
Please don't annoy me with all the stuff that's still not working.
Thanks.
Oh and also huge credit to @Not0fficer with whom I did worked the entire time.
Good news:
Managed to parse a CID
Real Bad News:
Every single export type with it's properties needs to be reverse engineered by hand if we want to read or view it
If you don't understand: This means a lot of work until we are back in a usable state