9/
Glad I did this cleanup.
Also mildly haunted by every unused Pose() I ever wrote.
—
If you’re deep in C++, XR, or spatial systems, don’t sleep on constexpr.
It’s not just about optimization.
It’s about seeing the codebase differently.
#Cplusplus#XR#AR#Meta#RealityLabs
Thread: How constexpr exposed years of dead weight across Meta Reality Labs codebase 🧵
1/ Set out to make our math types constexpr-friendly.
Simple goal: better compile-time safety across our spatial computing stack.
The Meta AI app is live 🚀
Grateful to have contributed a tiny part to this incredible milestone alongside amazing teams at Meta.
Excited for what’s ahead. #MetaAI#FutureOfAI#SpatialComputing
https://t.co/YOwNMhtYRw
I mean, who the hell knows whether I am going to be at home 7AM-1PM in 3+ months from now? (Today is July 23)
Doing calendar and time management, but not that far in advance?!
No Solar or Battery Backup for house until then!
My 2-year old @Tesla PowerWall and Solar went offline last week for no apparent reason.
After 2-hour phone call and a week later:
- ‘Requires human being’
- Earliest available date in Bay Area is 10/30 7AM to 1PM.
That’s in OCTOBER, today is July!
Can I tag @elonmusk?
@NachoSoto@an0@Meta Unfortunately, the answer won’t fit into limits of this platform. :P
Avatars, AR experiences across all mobile and desktop apps, a lot of things on Quest/Quest Pro and tons of things that are in the making, and are coming across next half a decade.
Excited to announce the release IGL on GitHub!
https://t.co/ziRNcBefCz
Single low-level cross-platform interface and tools for Metal, Vulkan, OpenGL (+ES) and WebGL!
Used by dozens of teams @Meta, and is a foundation for a lot of software that we ship to billions of people.
Looks like the name for #visionOS was xrOS up until the last moment!
This session still references #xrOS loud and clear.
https://t.co/rijAA4W8oY
#WWDC23
@suyashcjoshi Unfortunately it isn’t. This said - when you use Meta Spark AR - https://t.co/BFldMmQUkI - what happens behind the scenes is actually all powered by AR Engine (including what you see in the 3D view of the Studio).