Ok. Screw it. Time to lob a grenade.
The same indie devs whining that their non-existent moat is disappearing because of AI are the same indie devs who ran around the industry for two decades making things like GDC insufferable with their BS... Well, GDC is dead. Their moat is dead.
There are true creatives who now have the greatest new tool in 30 years, since the diffusion of internet access, at their disposal to tell new stories, create new forms of entertainment, and do it faster and cheaper than any of us thought possible even six months ago... All of this opening the door for voices that wouldn't even get interviews at big companies to break out and disrupt things...
And then there are the indie dorks with their "no AI" stickers peddling some high concept sidescrolling dogshit platformer about their lost blankie... People who say they care about elevating folks but who are more than ready to call a kid using AI to make something fun a slop merchant with their gatekeeping. These dopes were never actually creative to begin with... they just wanted people in bars to think they were cool.
This isn't all indie devs, btw. But spend enough time on here and you will see exactly the kind of folks I'm talking about.
For 2D games I really don’t see a point in using Unity or Godot when you can just use AI to create your own engine like @LudeonStudios
I found I can port 2D games to and from any engine flawlessly with Claude. A workflow is to concept in HTML then port to an engine.