I made this branching story - complete with imagery, voice, and music - in just a few weeks. Bye, bye Twine 👋 Hello @Nucanon_com
https://t.co/ZplHQ0IGEv
A few innovative game applications that I can think of instantly
- Difference experiences based on OS and browser type: PS5 and Xbox do that already for some cases but with WebGPU and LLMs you can detect OS and browser type and change experiences based on it. Eg Generate a Fox Sidekick if it's on Firefox, create an exclusive Apple tree if you play on Apple etc.
- Branching storylines based on actions in the game, having to write every possible use case is tedious
- Worlds morphed by interoperable collectibles (eg if you have an NFT of a specific item then it can effectively be generated in-game dynamically
- Lore repositories (which is basically what we're building) that allow users to take in the core cannon and morph highly personalized and branching worlds and stories based on the existing cannon.
100k views in 7 days for Deep Learning Dragons 🥳. Thanks everyone to watched it and gave comments!
If you haven't watched, here is the link
https://t.co/Kc3QZ0zDHi
I knew D&D and ML had a lot of overlap, but didn't expect it to be this well recieved
Alright, here is the full motion comic for "Deep Learning Dragons".
Might make it a series if people like it. There are tons and tons of ML papers.
https://t.co/Z5G2aFbUE0