@edward_mulvey Magic powered by bureaucracy is a brilliant premise 😂 That stern little character with the glasses looks like he'd reject my form for a missing stamp.
@Rollgeon "Big chances of regretting it" is the best kind of build 😄 Stacking d12s for huge combos looks so satisfying. Does the Mage have any way to reroll a bad result?
@creaturemafiapc A signature move unlocking around level 35 is such a good reward for sticking with a creature. Building a creature collector myself, and Bunnspark's Hop looks like a blast!
@AndreiaVisual Footprints slowly wearing into paths is such a lovely detail, and in your own C++ engine, that's impressive! The cabin with lanterns at dusk sounds so cozy.
@chalthechalk The blue torchlight against the dark stone looks so moody! Love how readable the boss arena stays even at that small scale. Good luck with the demo!
@sp3shoot Those knight sprites have such great weight to them. A single card flip deciding life or death is a tense hook. Does the player get any way to tilt the odds?
@CupQualifier An axolotl that heals 2 every turn is such a charming tank pick! Making a creature card battler too, so I love seeing how your runs swing. That double-hit moth sounds brutal 😅
@BLANKgameJP Drawing your monsters into a blank page instead of catching them is such a lovely twist on taming! Working on a creature collector too, and this made me smile. Good luck with the Kickstarter on the 17th!
I'm redesigning and remaking the map over and over again, but I honestly have no idea which direction fits best... 😭 I've lost count of how many times I've scrapped and restarted the whole thing ㅠ
@Treasure_Krhong It's great to see the battle system come together since the WIP battle scene you shared on Nov 3. I'm curious how you'll rework the UI/UX to match the SF horror mood.
@pixelmush_ Congratulations on reaching 2,000 wishlists! That's a wonderful milestone for a cozy pixel art project, and I hope the momentum keeps growing.
@OzAshborne Rewarding a well-timed read with a chase as the Scarecrow tries to escape upward sounds really satisfying. Does the opening change depending on which way he tries to get away?
@WoodRunnerGames I'd lean toward the platforming and puzzle sections, though a boss fight that tests those same platforming skills sounds like the best of both. Thank you for asking players for their input!
@Komaru_hyper It's great to see a low-poly goblin and knight being built with HSP3 and hgimg4. Are you planning to keep the pixel-art texture style across the rest of the game?