“Empyrean Scout”, a twin stick shooter adaptation for #VR:
Outflank your foes using one hand and give ‘em hell with the other!
➡️ Wishlist on Steam! Link in comments. ⬇️
#PitchYaGame#Indie#GameDev#UE4
@_benui You mention the support of external static function references via Module.Class.Function syntax. This would be handy for UProppertys of UStructs, since UStructs don't support UFunctions.
However, I can't get it to work. Do you happen to have an example at hand?
We are happy to announce our Steam page is now live
Please go visit the page, and Wishlist the game if it looks interesting to you
🔁Retweets are greatly appreciated, please help us spread the word‼
https://t.co/CLcMealvdk
@TabGames3 I know exactly what you mean. I wanted to ask you about the other kind of transparency, but the right term doesn't come to my mind. The one that's either completely visible or hidden depending on a threshold. (solo dev as well 😆)