Modern Warfare III Perk Names and their Descriptions
Aegis Vest:
Immune to EMP, shock and enemy thermal. Warns of nearby enemy equipment and delays the trigger of enemy mines.
Self-healing Polymer Armor:
Equipped armor will automatically regenerate after a delay when damaged.
Assault Gloves:
Improved sprint to fire speed.
CCT Comms Vest:
Increases duration enemies stay on radar and zooms out radar for you and nearby allies. - enemies you kill drop intel packs, which generate a radar ping for you and nearby allies when collected.
Compression Carrier:
Reduces health regen delay by 20%. Immediately regen health after a kill.
Dex Gloves:
Throw equipment further. Reset fuse timer on thrown back grenades.
Reserve Armor:
Increases the number of reserve armor plates on spawn by 1.
Flame Resistant Insulation:
Reduces damage from fire by 75%. Show up cold on thermal.
High-gain Antenna:
The minimap is zoomed out for you and nearby allies. Gain the affects of acoustic sensor and radio intercept if a nearby ally has the perk. See nearby ally radar pings from data jacker and compass indicators from nearby ally signal jammers.
Impact Resistant Gloves:
Increased melee speed and range.
Lightweight RAR Vest:
Increased movement speed on land and water. Less splash noise in water. Surface silently.
Marksman Gloves:
Reduced sway and flinch while ads.
EVG:
Enhanced Vision Goggles allow you to toggle between normal vision and enhanced vision, highlighting enemies in sight.
Triage Gloves:
Automatically equips armor picked up on the battlefield.
Radio Intercept:
See indicators for enemy reinforcements on your minimap.
Rhino Modular Rig:
Start with maximum reserve ammo. Resupply lethals and tacticals from dead players.
Running Sneakers:
Increases tac sprint duration and reduces refresh time.
Shielded Carrier:
Immune to the effects of EMP, shock and heartbeat sensor.
Shielded Electronics:
Immunity to EMP and shock.
Suspension Pads:
Reduces flinch when aiming down sights.
Thermal Insulation:
Undetectable by thermal optics.
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