[1/6] She woke up in a world that wasn't hers.
Before whatever happened to her, she was one of the sharpest minds of her generation.
A physicist. Chasing something impossible: a working door between worlds.
Version for social media: A forgotten past. An unfamiliar world. A future yet to be written.
Meet the first poster for Dawn’s End!
Follow us and stay tuned for more news!
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Sneak peek at battle animations! Using placeholder characters for now, but imagining the real party in action already gives us goosebumps!
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New semester, new chapter. Just like Elisha mending old threads into something new, this season is about starting fresh – new classes, new routines, new stories waiting to be written.
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[6/6] Introducing DAWN'S END!
A #JRPG about rebuilding a self from nothing – one memory, one ally, one choice at a time.
We're revealing more of Kalzethra very soon!
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[1/6] She woke up in a world that wasn't hers.
Before whatever happened to her, she was one of the sharpest minds of her generation.
A physicist. Chasing something impossible: a working door between worlds.
Once he has formed those bonds with people, he will be the biggest ride-or-die for them. He wants to always see the best in people, and he wants to protect those he cares about. He has a strong protective instinct, and he wants to, deep down, make the world a better place.
It's Character Update Monday!
Today's post is about the first party member that you meet: Elisha Moorend from the small town of Whitdenn with his grandmother, who he affectionately calls "meemaw".
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Having never left the village and it being a small farming village, he is pretty sheltered and unaware of the world at large. Elisha is not very smart. But he is a kind worker. He seeks to form bonds with people, as he grew up alone with people his age not being around.
Interested in more of what we at OBL are working on? Maybe some more in-depth looks at our progress? Head on over to our Discord server for Dawn's End!
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https://t.co/A7upCZfwPf
This stage involves gathering reference material, working with concept art, and ensuring everyone's on the same page. Below is a concept diagram of a level layout.
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Development Update Wednesday!
Today’s Dev Log we are going to talk about the level concept phase. Narrative, Art, and Level Design teams work together to decide the main ideas that will drive the level & how it fits with the rest of the game
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No in-engine content creation, just answering questions about the visual themes, what kind of spaces you want to build with it, and how it's different from other areas of the game.
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