@TheTrinketMage When I say light stax I mean I still want my opponents to be able to play, just at a major inconvenience:
"I don't want you to *not* play. I just want you to suffer as you do."
@TheTrinketMage Mine is a control deck that uses planeswalkers with static abilities and other spells to create a light stax-like game state for my opponents while slowly scheming and building a win. The idea was to a deck to play like I felt Bolas would play a game of Magic.
@TeamAPS Complexity can be a feature until it becomes too much, then it's a big bug. Where Yu-Gi-Oh is now in terms of card design, I feel it's complex to the point where it's a bug, and this is coming from someone who has played a number of different card games over the years.
@Zabracus Control Hive Mind, cast Eternal Dominion to make everyone else gain a copy of their own, devolve the game into playing everyone else's decks.
@ChiStyleGaming@Amiel85145796 My eyes might be different (or it's just the picture itself), but the hatching pattern on the left side of the card was the giveaway for me 🤔
@dmdavidblog I do replays from time to time, but I flavor it in-world: if a player wants to do something risky, we play it out normally. If the outcome is favorable, move on. If not, the character snaps back to reality after realizing the possible outcome of their action to try something else
@powrdragn I know I'm a bit late here, but on my phone I used MtG Tracker Free for years. I also use MTG Rules for looking up rules stuff (used to use the Judge Core App, but dev ended on it). For quick games I use Magic Companion app.
@SlyFlourish One thing I've done successfully in the past is to stop tracking monster hit points altogether. Let the players hit them until they feel like they've had enough, then let'em drop.
@thespikefeeders Generally, I wouldn't say much, but it's really the cards that make up the $1000 that hit the table that would warrant a comment and the type of comment it is.