THE SANCTUARY
Improvement happens faster when players learn together.
This community is built around curiosity, experimentation, and steady improvement.
Halo Heroes [2.0]
Thank you to @_Okom and the TSG Radial Menu!
Update:
- TSG Radial Menu implemented for Hero Selection, Deployment, live user Shield & Health values, switch POV
- Supports up to 12 players ( 6v6 )
- NEW Heroes added: Captain & Sentinel
https://t.co/Xk5xI8s3jH
@LegendofaK Me - ”Oh they’re above me.”
AK - “He has no idea.”
Me - “He’s right above me, fight like a man”
Ak - *Shoots*
Me - “Not like THAT man, like a cowardly man”
Hahaha this is legendary
🔴 Live Podcast - Talk Ceti - The podcast where we talk about the good, the bad and the fugly about Marathon and come up with some great ideas to make it EPIC.
https://t.co/KyHRvpgbhH
#marathonthegame@Bungie@OccurFPS
This change would just emphasize the already big problem of camping & 3rd partying being too viable of a strat, all in the name of helping people who after 7 months still don't know to be out of your spawn by max 28:30
Give them their PvE, sure but leave the endgame PvP alone
We've seen reports that some Runners are experiencing fewer enemy crews than expected on their runs.
We have just issued a server-side change to address this. Let us know how your games feel now that this change is live.
THE FINALS is getting its biggest destruction update since launch this month!
The Dynamism upgrade introduces a gradual destruction layer in the game's maps, allowing building parts to hinge, twist, and sag rather than instantly detaching.
We’re making a change to address cases where shots against Spectre Shielded players could appear to not register after the shield broke. When the Nightfall Refresh goes live tomorrow, if a player using a Spectre Shield keeps firing after becoming invisible, their invisibility will now flicker after 0.2 seconds instead of 0.9 seconds. This restores aim assist against them sooner during a fight, while preserving the shield’s intended ability to help them reposition and escape when they stop engaging.
We’ve also made changes so gunfire is more reliable against invisible players. In practice, that means fewer moments where you’re aiming at a Spectre Shielded player, but your shots appear to miss while they’re invisible.
Full details arriving in tomorrow's patch notes!
Me and over 90 other forgers had the privilege of working with Halo developers during the lifespan on Halo Infinite to bring our content to matchmaking. In this article, we share the stories from that collaborative process that rarely get talked about.
https://t.co/6tSlb2nkri