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๐ฉ๐ฐ32๐ณ๏ธโ๐demi
Exhausted and tired, but making do.
I RT both wholesome and horny.
Also, screw GenAI slop. Be creative.
Pains to say, but I don't think I'll use this site much anymore, if at all.
Last few years it's just gotten worse every month, and now the cesspit is even doing illegal shit.
I'm on ๐ฆ under the same username if you need me.
Whenever I check back up on this site, it keeps saying they've locked my account for unusual activity. Just because I like posts without retweeting.
lmao fuck this moderation system that can't even catch the actual bots.
@3MegistusHermes@TeeAreEff_Birb@psalmlab@musoscientific Twilight Gap as a 'horde shooter' akin to left for dead or vermintide sounds like it'd make a lot of sense, considering the dire situation humanity was in at that time.
@psalmlab I absolutely love how "somber, hopeless, yet I persist" the first part of it feels. I'd cherish a full version of that, if one exist or is in the works.
It just keeps playing in my head every now and then, enough that I have to come back and listen to it once again.
This is the moment to support the developers. If you see someone who was a former Bungie Dev and you have the ability to boost their work, now is a time to do it.
My heart goes out to the Destiny 2 Team. This isn't fair, especially when you all worked so hard to right the ship.
In addition to the Evergreen Key Art, I also updated the original full-white starmap from the Destiny 2 launch. This update incorporates the same sunrise-inspired aesthetic to better reflect Destiny 2's current identity and the journey we have been on together.
I had the opportunity to work on the evergreen Key Art that will serve as the primary Destiny 2 artwork across all platforms moving forward.
With the final Destiny 2 update, we wanted to create an impactful image that could represent the franchise without trying to capture too many elements from across the game. With that in mind, we chose to center the piece on the Traveler and the visual themes of Light and Darkness. It also acts as a visual companion to the original Destiny 1 Traveler artwork, which featured the Traveler above Earth.
To create this artwork, I began by setting up custom lighting and capturing in-game screenshots of the Last City Traveler, created by our incredibly talented @Bungie skybox team. From there, I painted over the traveler itself in Photoshop, pushing the lighting and overall tone to create a moodier, sunrise-inspired look that better reflects @DestinyTheGame identity and the journey we've been on.
I finished the artwork by compositing Earth behind the Traveler and adding a radial and our classic topology hatch marks around the scene to help reinforce Destiny's visual identity.
https://t.co/KdMyAZsu7R
I said this already but i'll say it again: they intend to fully dismantle the community as well by (see things like aotw/motw feature). They want a quiet death of the game and they're just waiting for community pushback to blow over. The strategy is a long game, draw it out.
@MyNameIsByf@rebbford I fondly remember the times chatting with both Rebecca and Danielle back when I was still one of the Guides in Warframe. Always really nice to talk to.
Still wish I hadn't lost the group photo of all of the Guides of the Lotus posed together, when the program got discontinued.
Awful, awful news. Books can and should be written about the mismanagement of Destiny 2, which I maintain is one of the greatest games ever made, and one which still have vast potential. But it has become utterly impossible to trust Bungie to deliver.
https://t.co/sDDaRmLQ8U