@DummyA98@OrevilleStudios Since I'm completely overhauling the models, it's impossible. They use specific animations dedicated to vanilla Minecraft models. I use specific ones too dedicated to my models (with more parts, animations, etc...). Both animations can't work together.
After a long hesitation on the color, I finally follow on of your ideas, goes with a white happy ghast, opposed to the black ghast in the nether! I hope you will like it!
Hey there! Been a while! I release a new kind of video on my youtube channel.
I’ll be talking about what I’ve been working on lately, what’s coming up next, and updates about my resource packs and maybe even a couple of sneaky spoilers 😉https://t.co/tkbYKkCCfH
@wgcutless Moreover, it would not work on Java. The game system is not the same, and most of the entities and functionalities of my packs are not convertible without a huge rework. Even with the rework, you will not have the same result.
Star Odyssey has been updated to 1.21! Discover the creaking, the new pig, cow and chicken variants, alongside plenty of small reworks and fixes. Available right now 🙌
Oh! And a new trailer 😉: https://t.co/40DzN1Gnrk
@wgcutless Hello, it's something I can't do as it opens a door for piracy. Things spread really quickly on the internet and become easily out of control. Even if I trust you, I can't trust your friends to not share it with another friend, a brother, and so on.
@VMonoyer Je ne pense pas. A mon avis, ils ont utilisé un monde dynamique plutôt qu'un resource pack, ce qui leur permet d'avoir plus de contrôle sur le monde (notamment avec des scripts).
Mais c'est un changement que je ne suis pas autorisé à faire une fois qu'un pack est sorti. ☹️