Quick patch update:
Raid AFK timers now properly allow arena swapping.
Also fixed the dagger invulnerability bug. Some daggers may feel slightly different, but DPS was preserved.
Report remaining bugs through tickets/support.
Join us on #Hytale IP - https://t.co/wtuR3fcB6p
HISTATU SKYBLOCK: Racing Track Build Event
The new racing system is here!
Build insane custom tracks using the new Kart Workbench with props, obstacles, checkpoints, decorations
Play #Hytale with us now! IP - https://t.co/wtuR3fcB6p
🥇 1B
🥈 500M
🥉 250M
#HytaleServer
People said #Hytale servers would never feel alive this early.
Meanwhile on Histatu:
100+ players online, full raid parties, custom dungeons, MMO combat, and absolute chaos everywhere.
This is what Hytale should feel like.
https://t.co/PL6gfBEk53
#HytaleServer
Huge Raids breakthrough.
We can now support up to 20 players per raid arena (100 total players) with stable ping throughout the entire fight.
Our optimization work has massively reduced the 1k ping issues during raids.
This is a huge step forward for large-scale #Hytale combat
Enderchest Fix + Titans Update + Anti-Cheat
Enderchest wipe bug fixed + all players now have 54 slots.
Titans now properly telegraph instakill screams with better warnings and reaction time
Anti-cheat crackdown is now live
Play #Hytale with us now IP - https://t.co/wtuR3fcB6p
The official Histatu Network website is now live.
Vote, submit support tickets, post suggestions, and stay updated all in one place.
Huge shoutout to ziggfreed for designing the core website!
https://t.co/tpRbHL1kMp
Join us on #Hytale now! IP - https://t.co/wtuR3fcB6p
Combat 2.0 — Patchfix #6
Major focus this patch: crash fixes + FPS improvements.
Void Saber Q fully reworked, particle effects massively optimized, and several dungeon/raid crash causes fixed.
Performance should feel smoother now
Join us now on #Hytale https://t.co/wtuR3fcB6p
Simon recently shared his thoughts on the in-game mod browser in Hytale.
His vision for Hytale modding is simple: a library, not a shopping mall.
🔸 No price tags in the mod browser.
🔸 Free to install by default.
🔸 Support creators to earn exclusive badges & titles.
A community library where discovery is free, but support is real. 🎮✨
I want to talk about the in-game mod browser and monetization, but first: this is not a final answer or a locked policy! I'm brainstorming with the community because this is one of those decisions that can shape the game's future, and I want feedback before we commit to the exact model.
I've had people in DMs tell me Hytale needs paid mods, because modders put real work into their creations and should be able to earn from them. I've also had people tell me paid mods would destroy the ecosystem, because the mod browser would stop feeling like a place to explore and start feeling like a store.
Both sides have a point, and I don't think you have to pick one or the other. The model I keep coming back to is a hybrid that hasn't really been tried before: protect the player experience in-game while giving creators strong ways to earn player support.
Important note: none of these changes the EULA. This is not about taking away what modders can do outside the game. It's about what we choose to show and promote inside the in-game mod browser.
Here's my thinking: I want players to open the mod browser and feel like they're walking into a community library of cool things to try, not a shopping mall.
That doesn't mean I think modders shouldn't make money. Quite the opposite. I bring years of experience in modding and monetization, and I know the scene has evolved a lot. Creators put serious time into their work, and great modders should be able to build an audience, earn support, and make a living from what they create.
But there is a real cost when the first thing players see in a mod browser is price tags everywhere.
Mods are most magical when trying them is easy. You see something weird, useful, funny, beautiful, or ambitious, and you install it because there's no friction. That sense of discovery matters a lot to me.
There's also a deeper problem with paid mods that people don't talk about enough: the incentive structure between the game developer and the modder.
Imagine a creator makes an amazing fishing mod and sells it for $5. It gets huge. Later, the game team decides that fishing should be part of the base game. Suddenly, there's tension where there shouldn't be any. The creator feels like the game is stepping on their work, and if the studio is taking a cut from mod sales, it now has a financial incentive to leave feature gaps rather than fill them. Why add fishing to the base game if you're making money from someone else's fishing mod?
I really don't want that relationship. Our goal is to make a great game, give creators powerful tools, and let the whole ecosystem grow around that, not to leave holes for modders to fill and monetize.
So the direction is: mods in the in-game browser are free to install. No price tags in the browsing experience. No paywall as the default relationship between player and modder.
But creator support should be real.
We will give players ways to support their favorite creators, make creator profiles matter, highlight great work, and offer Hytale-side rewards for supporting modders: badges, titles, cosmetics, and so on. For example, if a player supports several creators, they get a special reward from us, not because they bought a mod, but because they supported the people building the ecosystem.
Longer term, there's room for something closer to an in-game Patreon-style system: support a creator, get early access to experimental builds or extra creator updates, while the mod itself stays free to browse and try. That part needs careful design, and I don't want to overpromise the exact shape today.
The principle is what matters: support should be pull, not push. Players should feel invited to support creators they love, not pressured every time they browse.
We make money when people buy the game and through optional cosmetics. That gives us a cleaner incentive structure: make Hytale better, invest in player experience, and help creators earn because players genuinely value their work.
BTW, if we ever handle creator payments directly, the only reason to take a cut would be to cover transaction and operational costs. We're not designing this around taking a percentage from modders.
This is not the obvious business-maximizing route. I know that. But I think it's the right one for players. I believe that if we are players first, we will do great in the long term.
I'd rather have a modding ecosystem that feels open, generous, creative, and alive than one where every cool idea immediately becomes another checkout screen. I believe we can help modders make great money while giving players a much better experience than a storefront-first model!
It will take time to get right, and some details will change as we build it. We'll share more as the mod browser takes shape, and I genuinely want to hear what players and modders think about this direction.
I want to show you my new mod!
I made the Captain America Shield in @Hytale#Hytale
Brings a lot of combat, focused on melee, but also has the classic bouncy throw, visual shield at the back, some extra attacks and special skills when Mjolnir (mod) is held too!!
Check this out :D
I've alpha tested EverQuest, City of Heroes, WoW. Early access games are usually rough.
Hytale is different. And I can't wait to see what's coming. 👀
#Hytale@Simon_Hypixel
@HugoTrork Hey! Just wanted to reach out and say that my friends and I tried out this mod and had an absolute blast. We were laughing the whole time and had such an amazing experience. Thank you so much for creating it — the fun we had is a real testament to the work you put in. Keep it up!
Genuinely so excited to see what everyone submitted!! From what I've been seeing on social media/Discord over the last several weeks, this is going to be insane. Such incredible, hard work. Best of luck to everyone!! <3
@gincogg@Hytale Hey! Just wanted to reach out and say that my friends and I tried out your mod and had an absolute blast. We were laughing the whole time and had such an amazing experience. Thank you so much for creating it . The fun we had is a real. Keep it up!
/xp Skill Trees are back (for now)
EULA-compliant changes are live
10x XP boosts now available to everyone in /shop
We’re re-evaluating the future of the system — your input matters.
Vote in our polls on our Discord server!
Play #Hytale now! IP - https://t.co/wtuR3fcB6p
#fyp