ETC'19 and AoS Worlds '22 player, Best Painted Award at 2022 Worlds. Coordinator of Warsaw district of Polish AoS League. Painting and meme content warning
Finally managed to finish Be'lakor, just in time for new GHB. The goal was to paint him in non-standard scheme with something extra on the wings and keep the level above standard Tabletop. Hope you like it! #WarhammerCommunity#warhammer#ageofsigmar#PaintingWarhammer
What’s in the box? 👀
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Roaming Form Gimmighoul can now be caught in #PokemonGO! We’re celebrating by giving away Gimmighoul-themed prizes!🥳🎉
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@lhwaos@AoS_Marshy92@AoS_RealMarshy It was tough game, got double-turned in the 2nd round and lost 20 warriors, general and a few chosen. Managed to catch the dwarfs in the middle with chosen and killed all arkanauts and one ironclad. We played head-on collision so he decided to play rather aggresive from the start
Rulespack for our annual Polish Team Championship event is up! We would be very pleased to welcome any international teams - please spread the word and come to compete in biggest Polish tournament! https://t.co/CCve6MvBLL
@chk_toni @WarComTeam Congrats, well deserved silver! The competition was quite extraordinary, amazing level of the entries. I keep my fingers crossed for the next year's project, I'm sure it will be a true work of art
@chk_toni @WarComTeam One of the best army projects I've seen, amazing work. I'm shamelessly planning on stealing the idea of box-like display for my StD, it's so stunning and practical. Keeping my fingers crossed, good luck and hope you bring home the award!
@EllarrUK @Pr0chaos Fun list, quite similar to what I'm running at the moment. For strategy I went with Krump 'em since it's only one that does not require me to have certain units left at the end. I feel like Krules get so easily killed it's hard to achieve such strats. Still testing though
@martin_paints@Niconarwhal It's clearly stated in the core rules the whole fight sequence ends after alocating wounds and removing slain models. So it works like this: sylv attacks -> wound allocation -> removing slain models -> ZK snakes attack -> fight ends ("unit has fought") -> strike and fade happens