Hello #VFXFriday !!! ~
I had the honor to work with a concept art from @sarahcarmody this week ! Her work is incredible, so I learned a lot ^^
Meshes with panning textures. Colors is gradient sampling with a distance field from the center.
Breakdown !
#RTVFX#Unity#shader
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#VFX#Unity#gamedev#indiegamedev#realtimeVFX
I'm still working on some of the feedback regarding the torch's flame movement, but I'm mostly achieving nothing useful for now. 😵💫😵💫 I'm working on some other applications while I research tho.
I encountered an inconvenience with the torch I’ve been working on these days. The billboard didn’t look good from above, so I fixed it by creating a sphere with a mask on Z. Now when you see the fire from above, you see the sphere instead of the billboard. Not amazing I know😅😅
Pulsating purple void energy VFX!
Testing timing curves, unstable glows, and pulse rhythm for that “alive” feeling.
#VFX#gamedev#realtimeVFX#Unity#GameDev
@Throwdrow@Odin_3D@BardVfx_x Thank you! It's just a distorted alpha but recently I added a geo so it doesn't look horrible from adove. Later today I will update withsome more info.
@BardVfx_x@Odin_3D I'm gonna change the shader a little so I can have more control on the color :)! Right now is mostly a curve but the yellow details are a separated add.