I am officially moving away from X and embracing BlueSky as my primary social media platform. I won't be posting here anymore, and I will be making a greater effort to be active on BlueSky. Please go and follow me over there. I really want to keep up with you.
@ChaosWulff I've decided to set 40k aside. I got to play so rarely that I never fully learned the rules before a new edition came out. I like the idea of it, but I got tired of spending loads of money and not actually playing. ๐
Do you like escape rooms?
My girlfriend is running a survey and wants to hear your thoughts on them. If you've got a minute or two to spare, we'd really appreciate you filling it out. Thanks! https://t.co/OkGMBUjokK
My talk at @developconf went down really well! It was a fantastic experience and I feel very fortunate for the opportunity.
If you missed it, scan the QR code on the slide below and you can access the entire slideshow with all my speaker notes for your own reference. :)
It's never easy to know when a project is ready to reveal to the world. There's still so much I want to do with Medibody, particularly to improve the enemies and the feel of combat. The main exercise here is to learn about good gameplay and level design.
This is Medibody, a twin-stick game where you defeat enemies by breaking chunks off of them, then collecting them before they have a chance to retrieve them. Featuring classic Zelda/Metroidvania style upgrades and progression. #ScreenshotSaturday
As part of our coding track James Vigor (@OneViGOR) from @GroundShatter explores the challenges in programming roguelike deck builder, Fights in Tight Spaces, and how they were tackled for its fantasy spin-off. #DevelopConf
You guys should probably check this out! I'm speaking at Develop:Brighton this year, sharing insights on how we built Knights after the roaring success of Fights in Tight Spaces.
๐ฃ๐ Our first round of speakers for Develop:Brighton 2025 just dropped!
Check 'em out and discover more about all the speakers announced here: https://t.co/AMR0ZXHYSu #DevelopConf
Very sad to hear Simon Fisher-Becker passed away. I met him at various events over the years. We had a lot of lovely conversations and, though we weren't especially close, he never failed to wish me a happy birthday. The world has lost a kind and thoughtful man. Rest in peace.
I'm trying to work out if this is a bug. I completed Echoes of Wisdom with only one death, when I was in swordfighter form. I had fairies but apparently they decided to just let me perish instead of doing their ONLY job. Can't find anyone else complaining though, so just me?
Weโll be streaming on the
Knights in Tight Spaces store page today!
@ConnieKuu will be hosting a QnA with our art and animation team.
โAny questions to ask us? Pop them below or see you in the live chat!
โฐ 5PM CET / 4PM BST / 8AM PT
It's happening! You can now wishlist Rituality on steam! ๐โจ
It's been a journey to get here and it's only the begining.
The game is in its early stages and I hope to develop this game into something we'd all want to play!
Please Wishlist Rituality ๐ : https://t.co/wgnIvPtfat
Thanks again to our sponsor @RawFury!
Check out their games in today's showcase:
๐ธ Knights in Tight Spaces (@GroundShatter)
๐ธ Post Trauma (@RedSoulGames)
TODAY - 10AM PST!
โก๏ธ https://t.co/QZncsoKFg9
This is an interesting looking new website for art with a strong, nuanced stance on generative AI. Might be a good one for artists looking for a nice place to host their portfolios. https://t.co/hcX3Z6eNAX