Sometimes itโs better to let sleeping dragons lieโฆ
โฆand use Blink to get the hell out of there.
Especially when youโre a black magic build and running low on concentration.
Some good progress on making it easier to use items.
This paired with the right click on hotkey to select makes the large selection of skills and items easily accessible.
Trying out new inventory screen that is more list based vs the old one that was just the icons.
Here is the old vs new. The new is much busier, but makes finding items easier. Maybe I could reduce the text on the list items to make it cleaner?
@IndieReachpro Dungeons of Desolation Remastered, trad roguelike with a deep skill system coming soon on steam.
Poison Cloud is a handy skill for large groups of monsters.
https://t.co/igeAbvZSkB
@3rdEchoSounds Remastering a roguelike I released in 2012, adding the features and the polish I wanted, but couldn't back then.
Some fun stuff like a teleport and charm spells. https://t.co/I1OeoQo1Gh
The Steam page is up for Dungeons of Desolation Remastered!
A turn-based dungeon crawler from the Xbox Live Indie Games era returns for PC.
Wishlist on Steam:
https://t.co/ZRjD7DP8Qa
After a week long side quest of building a software development management system, back at the game!
Coming along nicely with the transition to PC controls and new lighting system
Player feedback comes in from the game, gets grouped, prioritized into tasks, and then an agent pulls from the top of the stack.
I drink coffee and review the changes.
We live in the Age of Legends!
I added Charm Monster to Dungeons of Desolation Remastered.
Turn an enemy into your pet.
Let it fight for you.
Hope the spell doesnโt break at the worst possible moment.
What could possibly go wrong?
Solved a 14-year-old problem in Dungeons of Desolation Remastered.
The walls now look much better, but still behave as one tile for sprite selection and pathfinding.
Cleaner rendering.
No messy rewrite.
Better lighting transitions.
Sometimes the best fix is the simple one.
Updated gameplay video below.
New equipment screen added! Still has some overflow issues with really powerful itemsโฆ like Excalibur.
Did anyone know Excalibur was hiding in the original 2012 release?
Maybe no one was worthy.
Everything working smoothly after the upgrade from XNA to Monogame. Also, testing out a new score that was created by @suno's remix that enhanced and extended my original.