@prisonmikeio@tsubasaP2E Sorry to be clear you were right we can't accrue on the wallet (which was news to us).
for us we were exited to be able to maintain our single entry point/login mechanism. But as far as supporting a transition to web3 this won't help.
My approach is for the web2 version of the game to quietly create a wallet on the device. Users have it, their items accrue there, they are quietly web3 in the background.
To adhere to steam rules, you never mention it in game. For all intents and purposes it is basically just a login system.
...BUT... If users are curious, maybe the see a youtube video or a forum post, then they can transition to web3 and suddenly those same items can be sold and traded freely.
There has to be an "aha" moment in that for someone... as long as the game is good :)
To be clear, I'm not saying there isn't value in the library. It is useful to codify things. But I think the value is more as a jumping off point to give someone new ways to think about a problem, rather than a bible which should be strictly adhered to.
Monetisation is a fairly specific, albeit very important, niche of game design. But there I think its more about data analytics than formulas and patterns.
It would be interesting to see if raw ML or AI guided experimentation does any worse than one guided by patterns over a long period of time.
Certainly all the bigs run monetisation as an analytics practice.
Devils Advocate, but isn't there human value in picking the end result. In refining prompts and knowing when to stop?
For example consider a fashion photographer: the basic set up and lighting they use is for the most part pretty straight forward. That basic technical hurdle can be achieved by just about anyone. They don't pick the clothes. Most of their art is about instructing models and picking the right shots from hundreds of similar frames.
I hire artists and will continue to do so, but I don't think its so black and white.
@asistersjourney Its pretty but the tree movement is off, I assume it is supposed to be blowing in the breeze?! It looks like a heat wave/shimmer. Everything else is perfect, would be a shame to park it here.
Way to not address the point. It's easy to build academic models of how things should be: sure it takes time, thought and effort, but its satisfying mental masturbation of a sort.
Game design consulting is just like the collapsing management consulting industry: the work is so far removed from the result that there is zero accountability.
https://t.co/6cOVDLRc9Y
16 years ago I decided to build a game in my spare time. Unity 3.0, 3DS Max tutorials to learn to model a bowling pin ... still one of the most fun games I've ever made.
@Enissay@Berna7224 Immutable is a dead end. Robbie started posting about web2 funding on LinkedIn 12 months ago, they scrapped their inhouse game teams, and small devs have had their games removed with no notice or support.
It will take years for zkEVM to die, but do not base your new game on it.
I think undoubtedly it would have been better if we focussed on one product at a time, but its easy to say that in hindsight.
The problem with Arena is not enough people like Arena. Its gone through many iterations and it was originally pushed quite heavily (e.g. Team Liquid partnerships), but it can't seem stick and hold players.
Maybe it would be better to dramatically change Arena to make it more friendly and more sticky, but I don't think the upside is there: the best thing Arena could be probably still wouldn't sustain the studio.
Still, you could be right, maybe nailing Arena builds enough faith to then drive well-funded Overworld/MMO development, but I think its a gamble either way.
IMX has basically pivoted away from web3. Predicting a slow death for zkEVM.
Multiple stories of smaller devs being burned, just having their game removed from store with no warning, no notification, and no recourse.
A week where Metamask just wouldn't find IMX tokens to use as gas, no help or acknowledgement from Immutable.
@prisonmikeio Damn that looks sick. I'll be honest every space MMO has seemed like it would be cool, but for me ended up being boring, but I'm going to give it a shot. Nice work.
Thats why I'm building games with my own time and money. If it fails it sucks for me, but not for anyone else.
I truly believe that asset ownership, and maybe even one day fully decentralised game services, are good things. Empowering players and shifting the power balance, but it doesn't work if its shaped like a pyramid.