I have tagged #VulkanSceneGraph-1.0.1 maintenance release, along with vsgXchange-1.0.1 and vsgExamples-1.01.
There are a number of refinements and bug fixes since 1.0.0. most notable are improvements to loading of PBR models and fixes to Android support:
https://t.co/eHHGfowqeK
Now that #VulkanSceneGraph-1.0 is out I am catching up on #OpenSceneGraph project. My focus is on making the code base a stable and reliable base for existing users.
The first big step is fixing a mistaken merge of experimental work with master, details:
https://t.co/cOK6g6yiZI
With the need to close the osg-users mailing list and move fully over to https://t.co/YDEggymXGh. To join with a non-Google account, send an empty email to:
[email protected].
Then reply to the confirmation email with a empty email.
After two decades of providing the osg-users mailing list (Mailman based) for free support for the #OpenSceneGraph I've been forced to close the list as it's become an target for nefarious bots.
For support please use the already established googlegroup:
https://t.co/YDEggy5mOJ
Delighted to announce that #OpenSceneGraph-3.6.5 stable release is now available:
https://t.co/ksh6Hxc7SS
For more info and discussion about this release head over to our osg-users https://t.co/dcbqlahvZS:
https://t.co/TySOxri3eu
We are closing in on our next stable release #OpenScenGraph-3.6.5. Release candidate 2 is tagged and ready for test:
https://t.co/cXV3KafBPu
Please test against your platforms and applications and let us know of success/failure :
.https://t.co/xg3jQX5euN
We are now working towards making a #OpenScneGraph-3.6.5 stable release this month, first step if 3.6.5 release candidate 1:
https://t.co/CkrqO5Me7z
Please test and report success and failure on osg-users :
https://t.co/H4fLptQI6U
Have caught up with outstanding #OpenSceneGraph pull request and bug/build fixes to the 3.6 branch and am preparing for a 3.6.5 maintenance release in January.
Details of changes since July's 3.6.4 release at:
https://t.co/5qzIbQQMb8
Question for the #OpenSceneGrah/#VulkanSceneGraph community : What would the best name be for a NodeKit that provides Physics Based Rendering/Lighting/Shadows?
Our old forum is no longer available so we've adopted the existing osg-users mailing list mirror on googlegroup, you'll be redirected to this automatically when you browse to : https://t.co/9fM7Kmqubj
More details in my post:
https://t.co/idHfHLWwBN
Delighted to announce the #OpenSceneGraph-3.6.4 maintenance release. This release adds a couple feature refinements and lots of bug and build fixes. https://t.co/TM8hQ5LVm1
#OpenSceneGraph-3.6.4 release candidate 3 is tagged and wraps up a few more fixe/improvements:
https://t.co/yqi6Y0Q0Y6
We would appreciate build & runtime testing across all the platforms and applications you have available. Feedbaack on success/failure to osg-users ML/forum
Happy New Year folks! To kick off 2019 we are aiming to get a 3.6.4 maintaince release out in January to wrap up all the fixes since September's 3.6.3 release. First step is release candidate 1, please test across your build platforms and applications:
https://t.co/Kw9gVo28ZK
It's release time again! Delighted to announce the #OpenSceneGraph-3.6.3 stable release. While main focus has been on bug fixes we did squeeze in the use of glTexStorage more widely in various Texture classes: https://t.co/pMs8axpRM4
For those lucky to be at #Siggraph you also have the opportunity to pop in to the #OpenSceneGraph Bird of Feather session to be held be on Wednesday 15th August 2018, 10am-11am East Building, Room 12, Vancouver Convention Centre. Will include details of our work on #Vulkan :-)
It's stable release part time again! We have released OpenScenegraph-3.6.2. Bug, build fixes and optimisations simply make it better any #OpenSceneGraph release before it. So enjoy :-) https://t.co/ei54cPXgx0