I'm really impressed with the environment in #GZW. That's why I sat for 3 hours to get this sunset to sunset timelapse. Full 3hr ambience video on YT, to capture the sounds of #Lamang.
Well done @GrayZoneWarfare and @MADFINGERGames, can't wait to see what 1.0 will bring.
The bots in Squad co-op got smarter. Meet the brain behind SquidBots.
See how Squiders turned his passion project into a career at Offworld, from his roots in the modding community to his current role developing the enhanced bot behavior in Fireteam.
#joinsquad#squidbots
ANNOUNCEMENT:
We owe you an apology for the silence.
We've been fully focused on the game. What started as a round of fixes grew into a much larger, necessary change and we have made the call to commit to it rather than push smaller updates in the meantime.
We've been reworking core systems and rebuilding mechanics that needed it. This isn't a patch. It's a full overhaul aimed at getting Marauders where it should be.
We don't have a release date to share yet, and we're not setting one until we're confident we can hit it. What we can tell you is that the next update from us will be the Technical Stress Test branch opening for community testing.
To everyone who stuck with us, kept playing, and kept the community going. Thank you. We know it's been a long wait, and we haven't forgotten that.
More soon.
Marauders Dev Team
@QNDZYcom Youโre welcome console players. Just remember the PC players played through all the bugs and development. I canโt even count how many times I had to replay missions because of one glitched piece of evidence stuck in a wall. :) Glad you guys get to finally play it.
What happens in Lamang stays in Lamang. Don't judge me. #GrayZoneWarefare@GrayZoneWarfare Keep up the good work, having a ton of fun with #GZW right now.
#ClearedHot runs great on the #SteamDeck
Was getting a solid 40fps with dips down to the low 30s. Hoping for some optimization for the full release. @colin_k@micro_prose
Controls worked just fine with some UI issues, so I just used the touch screen.
@colin_k@micro_prose I see the disable option in the Steam Deck settings that I missed. Toggled that on(disable frame limit) and did a full restart, but itโs still maxing out at 40ish in the canyon mission. 50-60 when paused and in the menu.
Already played through it, and itโs exactly what I was expecting! Stoked for this one to be released! @colin_k Great job on this!
Will test on the #SteamDeck this weekend.