Quick Wilder World Update:
Season Zero gave us the foundation and a clear loop: enter Wiami, fight, risk and extract. Now the focus is making that loop significantly better and bringing it fully onchain.
The Rebirth roadmap remains the source of truth. Three of its five major milestones are live, with Arsenal Awakens and the WILD Economy in motion.
Three priorities:
1. Deeper gameplay:
PULSE is the next evolution of the extraction loop. Energy rich zones appear across Wiami with rare resources, drawing in THE FORUM and rival Wilders. Enter with a squad, fight and scavenge, then extract before the zone collapses.
Around that loop we are adding resource grinding, crafting, gear customization and progression.
2. A better player experience:
We are rebuilding the first-time player experience so new players can enter Wiami and actually understand the world and its systems.
The Avatar Creator gives players their own identity. Personal Spaces give them Apartments in Wiami, including Weapon Rooms and Garages to display the items they own.
3. Assets and the economy:
Players will bring the Ethereum assets they own into the game and turn resources earned through gameplay into new assets they can use, build with and trade. This is where owned assets, gameplay and WILD start working as one system.
Once the PULSE loop is complete, we bring the full in-game economy onchain and launch Season One.
A lot is happening behind the scenes. The focus is building, testing and getting the experience ready for a bigger audience.
More soon 🦾
@realfrankwilder@GuavaJ8@earth2viking@WilderWorld I wonder if the team could sell tokens differently. Current predictable monthly dumps scare off buyers. A more confident approach could stabilize or even raise the price, meaning fewer tokens needed to raise the same funds.
Currently, the main factor driving $Wild down is the selling pressure from monthly team salaries. Is the team really not considering using assets/cash other than $WILD to distribute salaries?
@realfrankwilder@real_n3o@WilderWorld
Gear Remembers
Every armor piece now exists in one of four conditions: Pristine, Good, Worn Out, or Damaged.
Pristine delivers the full shield bonus. Good still works, but below its maximum. Worn Out loses a serious cut of its protection. Damaged gives you nothing.
end) Honestly, if the dev team keeps expanding the game like this, it’s gonna get insanely fun. This metaverse project has such massive potential !
@WilderWorld@realfrankwilder@real_n3o
1) Does anyone else feel like there aren’t nearly enough ways to spend WILD right now? You can grind for just a few hours and stock up tons of weapons, fragments and WILD. It barely feels necessary to buy packs, farmers will create big sell-off pressure.
4) Also, some quick questions : When will we unlock more classes and unique class skills? Can we get full avatar customization soon? Any plans to release more fashion outfits? And will armor pieces support transmog, so we can keep our stats while using any skin appearance?
@realfrankwilder The market is not good, but the game is getting better and better. Please keep insisting on building, optimizing, and improving it. Great job to the team!
@real_n3o Also, consider adding PvE-exclusive boost items (obtainable via gacha/drops) to speed up leveling without disrupting free-to-play balance?
@realfrankwilder@real_n3o
@real_n3o When will there be a more complete character progression system? This includes avatar customization (I understand the team wants to wait for better market conditions, but character creation is the first step in most games, enhancing player immersion and identity),
@real_n3o avatar levels, weapon tiers, and level-locked content like gear, maps, quests, cosmetics, and gameplay modes to boost engagement and incentivize progression.
@realfrankwilder@real_n3o@realfrankwilder
This comes from a place of genuine support — I really believe in the project and hope to see it become a success. That's why I'd love to hear more about the long-term vision for content and player engagement.
@realfrankwilder With the Steam launch planned for eoy, are there plans to introduce more gameplay systems beyond Rifts?
The open world currently feels a bit underpopulated, I'm curious how the team plans to keep players engaged long-term and avoid burnout from a forum-farming gameplay loop.