@NeverSinkDev Players will still be way too powerful way too fast even after this change. Hopefully power doesn't return through anything. The game has been a baby walking simulator since 0.3 People are killing bosses in 0.5 seconds through initial damage reduction on day 3 is a joke.
@Fubgun W change. Game has been a baby mode difficulty since 0.3, Random ass day 3 characters doing 1m dps and 10+m after a week for no effort. Nerfing players > buffing encounter difficulty over and over to catch up to powercreep.
@RWBB4U@kanpai@SlumRNA_Dog US working hours per year are on average 200 higher than Japan. The last time Japan's were higher was in 1998 and they have been decreasing every year since. Your stereotypes are outdated by 2 decades.
https://t.co/gXVQ2pYdSf
@SchiffersGaming@NeverSinkDev@pathofexile There is already a support gem that does it but Chayula have been bugged for over a year now with no fix. Flames literally do nothing for minions or group.
@pathofexile Speaking of remnants affecting allies, Chayula have been bugged and it does nothing with Selfless remnants support gem for over a year now with no fix. Hopefully it was finally fixed in 0.5.
@Fubgun I hope they dedicate one of the earlier updates after release to modernizing older uniques, ascendancies, skills etc like they did with endgame mechanics. Would suck if the game had a bunch of old stuff that is not up to new standard that early.