Renoiser for #pico8 is OUT NOW!
In this tool you can copy complete songs, with sound effects and instruments, between cartridges. You can also move your patterns, move sound effects around and copy only sound effects between cartridges.
https://t.co/tTbGhvnVK9
Writing a low level metal renderer in C/C++ and listening to Ride the Lightning, just like 30 years ago when I was in my teens. Only difference is that back then it was OpenGL, and 6 am was a late night, not an early morning.
Gather your friends and challenge opponents in the new spatial Arcade Original, Game Room.
Play across devices, including #AppleVisionPro, to meet your match in Chess, flip cards in Solitaire, and take on more beloved family classics.
����️: https://t.co/KsI35cte5v
@MarkBozon Wow, that’s impressive! Yeah it’s such a great game. And it looks so good! Combining 2D gameplay with fantastic 3D backgrounds. It would be interesting to see a game like this in XR where XR is purely to enhance the visuals, not part of the gameplay.
@BartronPolygon I’ve done some basic experiments with it but not tried to cancel out the gravity. It is PhysX behind the scenes, if that helps. Are there other ways to achieve what you want to do, like disabling gravity altogether?
@MaxBize It looks like the camera is looking some way along the forward vector of the car. This gives a lot of sideways motion when the car turns. What would happen if the camera is going along a path that follows the track instead?