I was recently rejected from a pretty big opportunity but given some incredible advice, but at the same time its killed all my artistic ambition. Hoping i can get out of this rut.
The Stunning Explosive Kung Fu Girl Yuzuha Lee!
One of my favourite models so far, go read Star: Strike It Rich! 😌
#3dart#b3d#一勝千金#IsshouSenkin#b3d#Manga
There are places you don’t go.
One choice changes everything. Watch the Teaser Trailer for Wildwood now, and see the movie in theatres everywhere October 23. #Wildwood
The aiming reticle, auto-aim on the cards, the jump indicator, and lots of other design features were meant to ensure that anyone could play American McGee's Alice. And the conversation during development around difficulty and what made "a game a game" was one of the more contentious topics.
There was a programmer on the project who felt strongly that more demands should be made on the player - that ammo should be made scarce and that enemies should be harder to knock down. At one point, the game was tuned this way - since this guy controlled the code that dictated the tuning - and the enemies became damage sponges.
If I recall correctly, we waited until this guy was out at lunch one day and re-tuned things to feel more casual. When he returned, we told him not to change it back. There may have been some additional words said to make that request stick. He wasn't happy.
So when I see people talking about how difficult the game is, I wince. That is the opposite of what I had in mind. Though it should be noted that some of the notoriously difficult spots (looking at you 'river through the vale of tears') had more to do with physics/engine limitations and less to do with intentional design choices. Sometimes, even the tech will fight you to make things harder 😂
As I said in another tweet on this topic recently, different people have different ideas of what constitutes a "game" for them. And even within a given development team, not everyone is going to agree. It's also the case that even when this is "my" game, I was not able to get a 1:1 translation of my intentions into the final game.