The $OSR Exchange is now LIVE.
Your parts are no longer stuck in your inventory.
Buy the exact parts you need. Sell parts you don't. Make offers. Or smelt 5 duplicates into a guaranteed crate of the next rarity.
And every action feeds directly back into $OSR tokenomics.
Every marketplace sale:
90% -> seller
7.5% -> permanently burned
2.5% -> protocol treasury
Every smelt:
100% of the required $OSR -> permanently burned.
Smelting isn't a shortcut around crates either. The burn is priced at parity with the normal crate route, so turning duplicates into higher rarities creates another major $OSR sink without undercutting the existing game economy.
For players, this changes everything.
Pulled the wrong Legendary? Sell it.
Need one specific part to finish your rig? Buy it directly instead of rolling crates endlessly.
Sitting on 5 duplicates? Smelt them into the next rarity.
For holders, every trade and every smelt adds another deflationary layer on top of the existing burn flywheel, while emissions remain fixed by the halving schedule.
The game now has its own player-owned economy.
Mine. Trade. Smelt. Upgrade.
The $OSR Exchange is live.
https://t.co/ff7o0xYOoQ
Network's still climbing, here's where OSR stands right now.
519 nodes deployed, 302 Oil Rigs, 217 Mining Shafts.
117,382,491.975 OSR burned so far. 112,010,671.09 OSR paid to players across 8,576 onchain claims.
8.5389 ETH in protocol revenue. Network rate holding at 2.00 OSR/s.
Every number a live onchain read.
https://t.co/tcFDxQKiSe
Burn to earn. Every pack you crack open is a real shot at flipping your setup overnight, common pulls happen all the time, but land a Divine and it changes everything, up to a 3,000x multiplier on whatever it lands on.
Your OSR goes in, your node's power comes out stronger. Higher tiers only get better odds the more you climb, and even a rough streak can't last forever with bad-luck protection built in.
Rip a pack
https://t.co/8Lh4F2dHxn
Oil Rig vs Mining Shaft, what actually sets them apart.
Oil Rigs sit offshore, on the water quadrant. Past Compound Level 5, they pick up a second reward stream, real USO (an oil ETF Stock Token) that splits automatically every 2 minutes based on your rig grow-power. No claiming needed, it just accrues on its own.
Mining Shafts run underground, on the land quadrant. Same $OSR earning mechanics, same halving curve, same component system.
Both use the same rarity tiers, Common through Divine, and both scale node capacity the same way as you climb Compound Level.
https://t.co/8Lh4F2d9HP
Why you actually want your Compound Level at 10.
Your rigs' visual level tracks your Compound Level directly, so climbing doesn't just move a number, it visibly transforms every node you own.
What you actually unlock along the way:
- 8 node slots at L10, up from just 2 at L1
- Up to 30 crates a day instead of 3
- Legendary components unlock at L4
- Mythic unlocks at L6
- Divine unlocks at L8
- Oil Rigs start earning real USO on top of $OSR at L5
L10 is the current ceiling. Once you're there, growth comes down to your components, better rarity, better durability, a stronger board.
https://t.co/8Lh4F2dHxn
Want to bring in a friend?
Every OSR claim already pays an 8% levy off the top, referred or not, so it costs them nothing extra to join through your link. What changes is where that 8% ends up.
- Level 1: 5% goes straight to whoever referred the claimer
- Level 2: 2% goes up to their referrer
- Level 3: 1% goes up one more level
Bring someone in, and you start earning on every claim they make, and every claim their own referrals make too. Just enter a code before your first deployment, it locks in and can't change after.
https://t.co/3ocE5Dedm2
The $OSR economy keeps growing stronger.
Over 103M $OSR has been permanently burned, 516 nodes have been minted, and more than 94M $OSR has been paid to players, while generating 8.17 ETH in revenue.
More $OSR is being burned each hour.
The flywheel is improving and the dev team has been locked in behind the scenes.
Fresh upgrades come this week. Stay tuned.
People are actively buying, selling, and smelting rig parts on the $OSR Exchange right now.
Need a specific part to finish your rig? Buy it directly.
Pulled something you don't need? List it and let someone else grab it.
Having too many of the same part rarity? Smelt it and receive a level up rarity one.
Do all of that right from your Inventory, and track it live in the Exchange tab.
https://t.co/8Lh4F2dHxn
~8 USO is sitting in the reserve right now, ready to be claimed.
That's real oil stock (USO), not just $OSR, another reward stream from simply playing OSR.
Get your Oil Rig to Level 5 and it's yours to pull. 40.5784 USO already paid out across 300 claims, don't let this stack go unclaimed.
You can now walk onto someone else's $OSR rig.
Every wallet on the leaderboard just became a door.
Click an operator, paste any wallet address, or hit Visit Someone Random and you'll land directly on their actual compound in 3D.
Their Oil Rigs. Their Mining Shafts. Their component rarities. Their auras. Their entire setup, live.
This isn't a profile card or a recreation of their base. It's the same renderer that draws your own compound, pointed at theirs. What you see is exactly what they see.
Explore is now live.
Browse 100 operators, filter by Compound Level, jump through the leaderboard, or visit someone random and see what they've built.
Every compound also shows the numbers that actually matter:
Compound Level
Total sites
Output/sec
Lifetime production
$OSR burned
Network share
Leaderboard rank
Everything is completely read-only. You can explore someone else's operation, but you can't touch anything.
And privacy is optional. If you don't want anyone visiting your compound, go to Profile -> Base Visibility -> Hide my base. One wallet-signed setting and your base stays private everywhere.
$OSR is becoming more than a mining dashboard.
Your compound is now a place other players can actually visit.
Go see who's building.
Nothing has changed with $OSR. The protocol continues to do exactly what it was designed to do.
~1% of the total $OSR supply is being burned every day.
9.1% of the supply has already been permanently burned.
502 nodes have now been minted.
And most importantly, 60% of new nodes minted over the last 5 days are currently profitable.
The goal has always been to build an actual mining economy where players can build, optimize and earn, while activity continuously removes $OSR from supply.
More players -> more nodes -> more activity -> more $OSR burned.
9.1% of supply gone already, and the protocol is still burning roughly another 1% every day.
Nothing has changed. We keep building.
We are here for the longhaul
To Clarify, this means that all players have been rewarded with the according rarities that they have missed,
- LEGENDARY
- MYTHIC
- DIVINE
This means that you will all be earning much more
We owe $OSR players an apology.
A player told us our bad-luck protection didn't feel like it was working. We investigated it, and he was right.
The system was not functioning as we intended, and that's on us.
The pity counter was incorrectly tracked separately between Oil Rig and Mining Shaft packs.
Open 36 packs split evenly between the two? The system saw 18 + 18. Neither counter reached 30.
This meant "Legendary+ within 30" could effectively take ~60 packs, and "Mythic+ within 150" could effectively take ~300.
The clearest indication of how badly this affected the system:
7,566 packs have been opened since launch, and a guaranteed drop triggered exactly zero times.
Every Legendary, Mythic and Divine pulled so far came through natural RNG. The safety net we told players was there wasn't actually protecting them as intended.
We should have caught this earlier. We didn't, and we apologize.
It's fixed and live on mainnet today.
Rigs + Shafts now contribute to one unified pity counter per player.
Your first guarantee can no longer be delayed.
The live streak counter now actually renders in the pack panel.
And the UI will no longer show guarantees for rarities your current level can't receive.
Most importantly, we weren't going to simply reset everyone and move forward.
We replayed every pack and every smelt in every player's history through the live game logic and reconstructed everyone's real streak from scratch.
Nobody lost their progress.
As a result, 10 players are already owed a guaranteed Legendary on their next pack, and 2 are owed a Mythic.
Those guarantees will be honored.
We take this seriously. If something isn't working the way we told players it works, we'll say so, fix it, and make sure players aren't the ones paying for our mistake.
The guarantee written on the box is now the guarantee you actually get.
We are here for the longhaul
We owe $OSR players an apology.
A player told us our bad-luck protection didn't feel like it was working. We investigated it, and he was right.
The system was not functioning as we intended, and that's on us.
The pity counter was incorrectly tracked separately between Oil Rig and Mining Shaft packs.
Open 36 packs split evenly between the two? The system saw 18 + 18. Neither counter reached 30.
This meant "Legendary+ within 30" could effectively take ~60 packs, and "Mythic+ within 150" could effectively take ~300.
The clearest indication of how badly this affected the system:
7,566 packs have been opened since launch, and a guaranteed drop triggered exactly zero times.
Every Legendary, Mythic and Divine pulled so far came through natural RNG. The safety net we told players was there wasn't actually protecting them as intended.
We should have caught this earlier. We didn't, and we apologize.
It's fixed and live on mainnet today.
Rigs + Shafts now contribute to one unified pity counter per player.
Your first guarantee can no longer be delayed.
The live streak counter now actually renders in the pack panel.
And the UI will no longer show guarantees for rarities your current level can't receive.
Most importantly, we weren't going to simply reset everyone and move forward.
We replayed every pack and every smelt in every player's history through the live game logic and reconstructed everyone's real streak from scratch.
Nobody lost their progress.
As a result, 10 players are already owed a guaranteed Legendary on their next pack, and 2 are owed a Mythic.
Those guarantees will be honored.
We take this seriously. If something isn't working the way we told players it works, we'll say so, fix it, and make sure players aren't the ones paying for our mistake.
The guarantee written on the box is now the guarantee you actually get.
We are here for the longhaul
@OSRonrh@fomo There is something wrong with bad luck protection i belived i opened more than 150pack but did not got a mythic i opened 36 pack today but did not got a single legenendry which is garunteed in 30 packs
$OSR now accepts @fomo.
You can now use your Fomo wallet directly within the $OSR platform without having to transfer funds between wallets.
Simply connect your Fomo wallet and play.
No manual WETH conversions. No moving funds around. No extra steps.
Our built-in conversion system handles the WETH conversions automatically in the background, so your funds are ready to use directly within $OSR.
Connect. Play. Mine.
@fomo x $OSR is live.
Been grinding out $OSR for the last few days and finally pulled my first divine. At current OSR pricing my setup is making about $500 USD per day.
Impressed with the constant delivery this team has shown and excited to see how it continues to play out.
See you in the mines!
https://t.co/DPlnRKK38b
⏰ 24 hours left.
75% OFF ALL $OSR PACKS ends in 24 hours.
The halving already cut emissions in half, and pack prices are still slashed 75% for a limited window. If you've been sitting on OSR waiting for the right moment to rip packs, this is it.
Get in before it's back to normal pricing.
https://t.co/8Lh4F2d9HP
We have very big plans in store for $OSR.
Season 2 is coming.
Competitions. Clans. Clan wars. An entire social layer being added to $OSR.
More rigs. More progression. The maximum number of buildings you can have in a rig setup will be increased, opening up much larger mining operations.
We're also bringing characters into the game, linked directly to new booster systems that will change how you build and optimize your operation. Allowing you to have mini mining characters walking around your base and doing certain actions.
The goal behind all of this is simple: make $OSR deeper, more competitive and more social, while creating more ways for every type of player to progress, earn, be profitable and have fun, not just whales.
And one more thing.
One of the biggest tokenomic updates we've made to $OSR is coming.
An entirely new source of protocol revenue, with another revenue stream flowing back to players.
More details TBA.
Season 2 is going to be big.