Our game for the #LDJam 56 cooked with love with @cherwoood, @emilietunc (and a bit of Laura Servajean ❤️) 🔥
https://t.co/pTvSz6md5N
Welcome to a Tiny Working Day, a game where you will discover the truth about the machines of our daily lives 👀
@timsoret@PrometheanAI Are you not outraged by this insult to our art ?
From your words, you are hardly crafting every pixel of your game, even creating a new way of doing pixel art. How this dlss-shit is not taking us at the total opposite direction of what you would like for the industry ?
An unexpected thing happened: somehow I received a special award at the Pégases (french game industry awards), partly recognizing the continued work on Dear ImGui. Thank you🙏 https://t.co/FmvHQiPBH6
We would like to sincerely thank everyone who participated in the first weekend of our Early Access phase. Your feedback, bug reports, and suggestions are invaluable in helping us identify priorities and improve the overall experience.
Early Access is an important stage in development, allowing us to refine the game in close collaboration with our community. And this is only the beginning! Here is our planned roadmap for the next few months!
Early Access is live! Play now for free: https://t.co/LBwb9xaHNd
Spellcasters Chronicles is finally going live! We prepared this Early Access milestone by carefully studying your feedback from the previous Beta phases and analyzing as many matches as possible between players of different skill levels.
This update introduces brand-new content, including Creatures, Buildings, and Spells, alongside major new features such as Cast Stones, Voice Chat, and a brand-new out-of-match progression system! The battlefield is yours: your playstyle and ideas will help shape what Spellcasters Chronicles becomes next.
Play now for free: https://t.co/LBwb9xaHNd
Twitter, help us share our game! Retweet!
My friend and I are making a cozy pixel-art tycoon game where you manage a movie theater from 1900 to today.
Wishlist: https://t.co/9v9bmpfl5x
#cozygames#gamedev#tycoongames#unity
If your prototype isn’t fun without art, it won’t be fun with art.
Art can enhance fun. It can’t create it
Prototype with cubes, test the loop, iterate fast
Polish is a multiplier: only when the base is good
Gertie and her creature companion must venture into dungeons & lush forests on a quest to fulfill a coven’s oath.
Wishlist now on Steam: https://t.co/IA3ERPQe2S
Summon Hints from the Coven: https://t.co/1IMqFWZfEz
Les secrets de fabrication de Chants of Sennaar, avec Julien Moya et Thomas Panuel (Rundisc)
Le dernier Video Game Masters est disponible en replay !
→ https://t.co/mzxM18DqW1
@MacqMarine@Pixnlove@JVlemag@OrigaTwi@Canardpcredac
I tried to enable many conversations but they were all ignored, you needed people who knew African Culture to help you with Wakanda.
You used my knowledge and just started ignoring me when I started to ask for credits
Very disappointing
@MarvelGames@MarvelRivals
Whenever we post videos of our work in trash-filled rivers in Asia and Latin America, I sometimes see people make unkind or even racist comments about the people who live there. Things like calling them “pigs” or remarks about “brown people” that I won’t repeat here.
When I read comments like that, I often think of this photo. This is what the canals looked like in my own country, the Netherlands, back in the 1960s, when we weren’t as wealthy, lacked proper waste management, and had other priorities than the environment. I don’t think the situation is very different from what we see in many middle-income countries today.
That should actually be a source of optimism: just as the Netherlands became clean over time, today’s top-polluting countries can too.
The difference, however, is that today’s trash is mostly plastic, which is far more harmful than the household waste of the 1960s. That’s why we can’t just sit back and wait for development to take its course. We need to stop this flow of trash into the oceans now, and that’s what The Ocean Cleanup’s Interceptors are for.
So while it’s both rude and historically ignorant to say that pollution is caused by the nationality or ethnicity of people in today’s top-polluting countries, I *also* disagree with those who claim it’s somehow “racist” to acknowledge the fact that most plastic flowing into the ocean does originate from these places.
After I wrote an op-ed in the New York Times explaining that deploying Interceptors in coastal cities in middle-income countries is the fastest and cheapest way to get back to clean oceans, an activist organization put out a statement saying this was a “harmful and biased narrative.” They continued: “to say that the Global South is somehow to blame for the pollution that they are forced to endure is frankly immoral and unjust. To add insult to injury, this article was published on Africa Day, 25 May, completely ignoring the historical implications and unjust power dynamics between Global North countries and countries in Africa.”
What this organization, in my view, failed to recognize is the difference between stating facts and assigning blame. I don’t care who is at fault or where those people were born. I’m not in the business of blame. I’m in the business of solving a problem. And that means putting Interceptors where they can have the greatest impact.
Both of these positions reflect “us vs them” thinking—one portrays the “South” as the baddies, while the other portrays the “North” that way. I believe both would benefit from seeing the issue as “humanity vs plastic pollution” instead.
@ohmgeist What a blast hearing the album I've borrowed to my local library when was adolescent 🤯
My parents didn't understand right away what that music was haha