@nalband Here's the setup for my simple three-point light system, the trick is to get a good result with one angle, then hook up rotation constraint so that it looks the same from every angle.
There's also the main directional light ( sun ) which I didn't include in the screenshot.
@nalband Thanks, the lighting effect was done using the three-point lighting technique that many professionals use. It's subtle, not easy to get it right, but the result is definitely outstanding ;)
@nalband Thanks, this is just unity's default PostProcessing stack with HDRP and some tweaking. I was trying to get that nice bokeh effect, which I think is now even easier now that HDRP has its own integrated postprocessing effects