Over Jump Rally is a Sega Rally tribute, remade entirely in @UnrealEngine5, and we are hoping to become an official remake one day.
A first game by Alessandro Schiassi
Sound Effects by @pshelleyaudio
"Silverstream" theme composed by @neoteaika
This gameplay video shows the final visuals and the brand-new sound effects using @audiokinetic's Wwise and REV2!
The car handling is also final, but I usually don't drive using the hood camera, so there are some crashes here and there, which I wanted to keep in the video to show the physics (and SFX) in action.
The video was recorded in Ultra settings at native 1440p on an RTX 4090 and i9-13900k, clocking around 90fps.
The performances are quite scalable, especially on lower resolutions and using TSR upscale technology. DLSS and FSR will also be added.
The lighting is all done in Lumen Software, and almost every mesh is Nanite (except for translucent surfaces).
Fun fact: there are 2 Billion polygons in the entire map!
Chaos Vehicle is used for car's physics.
FAQs:
1) Yes, a console port is planned, but only for current-gen consoles (PS5, XBSX/S).
2) No Steam Deck compatibility, as its hardware is not powerful enough. It should work fine on ROG Ally and Legion Go.
3) Yes to wheel support (and FFB); it's coming!
4) No, I don't have a date for the upcoming demo release, but you can see it's in good shape (still missing VFX and game logic, but graphics and handling are 100% done. Some SFX are still missing).
#indiegame #UnrealEngine5 #segarally #ue5 #Lumen #lanciadelta #toyotacelica #rally #SEGA #セガ #セガラリー
@GPrime85@timsoret "I have no need for water simulation in my game at this time"
Tim's challenge was a random example. Are you sure you are not the one with the reading comprehension issues?
Over Jump Rally is a Sega Rally tribute, remade entirely in @UnrealEngine5, and we are hoping to become an official remake one day.
A first game by Alessandro Schiassi
Sound Effects by @pshelleyaudio
"Silverstream" theme composed by @neoteaika
This gameplay video shows the final visuals and the brand-new sound effects using @audiokinetic's Wwise and REV2!
The car handling is also final, but I usually don't drive using the hood camera, so there are some crashes here and there, which I wanted to keep in the video to show the physics (and SFX) in action.
The video was recorded in Ultra settings at native 1440p on an RTX 4090 and i9-13900k, clocking around 90fps.
The performances are quite scalable, especially on lower resolutions and using TSR upscale technology. DLSS and FSR will also be added.
The lighting is all done in Lumen Software, and almost every mesh is Nanite (except for translucent surfaces).
Fun fact: there are 2 Billion polygons in the entire map!
Chaos Vehicle is used for car's physics.
FAQs:
1) Yes, a console port is planned, but only for current-gen consoles (PS5, XBSX/S).
2) No Steam Deck compatibility, as its hardware is not powerful enough. It should work fine on ROG Ally and Legion Go.
3) Yes to wheel support (and FFB); it's coming!
4) No, I don't have a date for the upcoming demo release, but you can see it's in good shape (still missing VFX and game logic, but graphics and handling are 100% done. Some SFX are still missing).
#indiegame #UnrealEngine5 #segarally #ue5 #Lumen #lanciadelta #toyotacelica #rally #SEGA #セガ #セガラリー
Bringing UE5 Nanite architecture directly into Blender! 🚀
Continuous cluster LOD is now dynamically updating in the 3D viewport in real time.
As you zoom, clusters seamlessly split into fine leaves or collapse into coarse parent groups.
More info and link below🧵👇