Watch the Grand Theft Auto VI Launch Trailer, featuring the debut of “Flower in a Hurricane" from original score composers Justice feat. Tame Impala, SZA, and King Gizzard & The Lizard Wizard.
Grand Theft Auto VI arrives November 19: https://t.co/WC41QIhkKd
Watch the Grand Theft Auto VI Launch Trailer, featuring the debut of “Flower in a Hurricane" from original score composers Justice feat. Tame Impala, SZA, and King Gizzard & The Lizard Wizard.
Grand Theft Auto VI arrives November 19: https://t.co/WC41QIhkKd
🚨 PROJECT HADAR: CD PROJEKT RED FA PROGRESSI!
La nuova IP dello studio ha completato la fase di "definizione" del mondo di gioco e sta sperimentando il gameplay.
Il CEO lo descrive come il progetto più ambizioso mai affrontato dallo studio.
🚨 XBOX TORNA ALLE ESCLUSIVE?
Xbox Research sta sondando gli utenti sull'ipotesi che tutti i futuri giochi Xbox, escluso Call of Duty, diventino esclusive console.
Il sondaggio ipotizza anche lo stop al supporto di Minecraft su PlayStation e Nintendo.
👀 Che ne pensate?
🚨 MAX PAYNE 3? UN FALLIMENTO PER ROCKSTAR!
Secondo quanto riportato da Insider Gaming, uno dei cofondatori di Rockstar Games avrebbe definito Max Payne 3 un «fallimento».
🎮 Un giudizio decisamente severo per un titolo che ancora oggi divide gli appassionati.
#MaxPayne3
🚨 BLACK OPS 7 HA DELUSO LE ASPETTATIVE!
Il responsabile marketing di Activision ammette che Call of Duty: Black Ops 7 non ha ottenuto i risultati sperati.
🗣️ «Non era ciò che la nostra community cercava. Volevano qualcosa di nuovo.»
#CallOfDuty#BlackOps7
🚨 CALL OF DUTY: IN ARRIVO UNA NUOVA "SOTTO-SAGA"!
In una recente intervista, Activision ha dichiarato:
🗣️ «Abbiamo già annunciato che un futuro capitolo darà vita a una nuova sotto-saga e ne abbiamo già gettato le basi.»
🎮 Cosa bolle in pentola?
#CallOfDuty#Activision
CD Projekt RED has finished the 'world vision' stage for its new IP "Project Hadar", prototypes and gameplay elements are currently being tested:
"This has been our biggest undertaking to date, taking us several years, but at this point we can say we have a coherent vision for this world and its key elements. The team has begun work on the game, although it's not yet in pre-production", said Joint CEO Michał Nowakowski.
Source: https://t.co/T42eX6PiDM
Via @JuiceHead33
Today we're standing up XBOX LABS (https://t.co/dJSufI1vni). Here is the note that I sent to the team:
Team,
The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That growth helped make XBOX what it is today, and we've helped shape the industry in return, from bringing hard drives to consoles and online gaming through Xbox Live to Game Pass and cloud gaming, alongside franchises that have brought millions of people together.
In recent weeks, we've seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we've seen many of the biggest games in the world have been remixed into the source code of another.
These experiments challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models.
To explore these possibilities, I’ve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We'll build in the open, learn from what people do, and measure success by whether more people are playing and creating.
I think XBOX has an important role to play here. Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We've spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have.
Our priorities aren't changing. We remain committed to the 4Cs, to making great games, to our hardware and to being responsible stewards of IP and the communities built around it. LABS gives us a way to explore new technology that is game design led without abandoning the work already underway.
Asha