@JanOrszulik Ah, I too love it when I optimize something only to find it wasnt the bottleneck. On the full screen tri, I think Unity builds it into Blit helpers w Render Graph. Cool you're making this all from scratch
@StudioDraxi Thank you I wish it could all be true fluid dynamics but that would be too expensive; it's still some fancy mesh defamation tricks for the breaking wave
Stress testing enemies and preliminary weapon systems. Stress testing something else as well. What if enemies weren't even the real enemy?
#gamedev#unity3d#surfinggame
๐ซ2 DAYS TO GO!๐ซ
My space mega factory incremental game comes out on Friday๐โ๏ธ
Have some clicky SFX from a research station in-game to calm your excitement in these final hours ๐ญ