Here's my conversation with Jeff Kaplan, a legendary Blizzard game designer of World of Warcraft and Overwatch, which are two of the biggest, most influential games ever made. Jeff is one of the most genuine & awesome human beings I've ever met: kind, thoughtful, hilarious, and still & forever a gamer through and through.
This was a truly fun & inspiring conversation. We talk about it all: the lows, the highs, the memes, the details of the game design process, and the new game he's been secretely working on: The Legend of California. I got a chance to play the game with Jeff, and it's incredibly beautiful (and fun). You can wishlist it on Steam now. I can't wait to play it with all of you!
Conversation is here on X in full and is up everywhere else (see comment).
Timestamps:
0:00 - Episode highlight
1:27 - Introduction
4:07 - Early games: Pac-Man, Zork, Doom, Quake
18:33 - Writing career - 170 rejection letters
34:06 - EverQuest obsession
47:04 - Getting hired at Blizzard
1:02:32 - Lowest point in Jeff's life
1:08:37 - One of Us
1:12:54 - Early Blizzard culture
1:32:36 - Building World of Warcraft
1:50:20 - How WoW changed video games
2:07:42 - Single-player vs Multi-player
2:28:35 - How Blizzard made great video games
2:54:25 - Online toxicity
3:01:59 - Why Titan failed
3:19:09 - Overwatch in six weeks
3:46:07 - Best Overwatch heroes
3:54:37 - The challenge of matchmaking
3:58:01 - Rust
4:08:22 - Why Jeff left Blizzard
4:30:35 - Diablo IV
4:32:03 - Getting back to making video games
4:40:59 - The Legend of California
4:54:44 - Greatest video game of all time
5:02:51 - AI and future of video games
So few film projects make it from pitch phase to greenlight. Pitching execs who don’t understand the game has been tiring. Everyone’s overwhelming love of Sleeping Dogs here has really given us life!
First a movie, then a sequel game for everyone… that’s always been the dream.