Ken anti-air dodge confirm, I find it way easier to go for the EX Jinrai overhead to stabilize the standard route
Also leads to haha funny overhead reset if they try to empty jump and take the hit
#CotW#cotw_Ken
Ken bnbs from heavy buttons and CH optimizations, only spending 2-3 EX for conserving REV meter
Corner routing requires delays on Jinrai low and DP Air EX Tatsu
#CotW_Ken#cotw
Ken is pretty damn fun.
EX run -> step kick appears to have infinite juggle
EX Tatsu break is nutty
High damage on some solid moves leads to consistent good combos. EX fireball RA into Run is crazy good.
#CotW_Ken
EVERYTHING YOU NEED TO KNOW ABOUT KEN CORNER THROW FIREBALL OKI🔥
-Can use feint for throw looping
-Manual timed up to +14
-5A whiff framekill is +10
-Baits most meterless DPs (not Kain's)
-Can hit confirm with 6D, 2D, or 6C (ordered by dmg)
-CH optimal included #CotW#CotW_Ken
Doing ⬅️+ REV, and plinking your button combination of choice is easier than actually tapping ⬅️⬅️ for the back dash - jdgc OS.
#FatalFury#CotW#SNK#FGC