@LoLegendsBR Essa meia duzia de reclamões só querem deixar o jogo estagnado, não tenham medo de implementar essas mudanças.
Assim como foi com o WASD, vai ser uma adição positiva ao jogo, mesmo tendo gente fazendo tempestade em copo d'água em rede social
la panique morale des mecs qui ont pour seul accomplissement dans la vie d'être fort à lol à chaque fois que riot rend le jeu plus accessible aux gens qui ont d'autres chose à faire que grind pendant des centaines d'heure pour pouvoir s'amuser sur le jeu c'est trop drôle
@BiscuitLmaOxx@drewlevin Bruh, a lot of people in these discussions are saying that instead of adding those indicators, Riot should actually remove jungle timers and skill range indicators too. They're even replying directly to the Rioter with that take.
discussão absurda na gringa sobre esse last hit indicator vir pra ranked
se vc sabe farmar e n precisa não use
se vc sabe farmar e quer usar, usa?
a mudança melhora o nivel medio do player medio
o cara do challenger q n erra um cs a 3 anos n vai virar o faker por isso
@_Kopaka@LeagueOfLegends It wasn’t an ad hominem, friend
It was to illustrate how your comparison didn’t make sense or wasn’t appropriate.
But anyway, I can see this isn’t going anywhere.
Have a good afternoon.
ADC player here 👋
This is an overall net positive change designed to help newer players and will have zero effect on any ranked game or game in general with an MMR higher than Gold!
Stop being salty Riot's trying to get a new player base in, something the game desperately needs above everything else!
@_Kopaka@LeagueOfLegends I didn’t ignore it, it was a perfect analogy, but alright.
If last-hitting a minion takes the same mechanics from you as doing a full Riven combo, then I hate to break it to you, but indicators would probably be good for you, buddy.
It's really telling when the community of "creators" surrounding League are all spewing the same hyperbolic shit about things like this with super biased 10+ years of gameplay perspectives with 0 introspection over said biases and an incentive to farm interactions from others they know will agree by default.
I want to be clear - i'm criticizing them for the way in which they go about these conversations by matching their tone with the same no-actual-conversation shut out language. These people take 0 accountability for the way they word their shit. I don't even think it's intentional at this point, they might genuinely just be that ignorant and view their approach to be a productive one.
Nice QoL change. I'm sure newer players or even less skilled ones would appreciate something like this.
People stopped crying over jungle timers and the 15+ other things that "made the game too easy". Give it time lmao.
@_Kopaka@LeagueOfLegends Following your logic, swapping a car’s manual transmission for an automatic would make it drive itself.
Just because it became more comfortable to drive doesn’t mean the car will park itself or serve you a coffee.
We don’t need to go back to the steam engine.
@GriffinHQ_ These people really force it just to get self-validation in a “fairy game.”
Like, “Look mom! I only missed one minion from this wave!”
Bizarre.
@drewlevin Last-hit indicators don’t play for the player. Same thing happened with WASD, and I’ve never seen anyone go from Iron to Challenger because of it.
For high-elo players, it makes no difference, they already know last-hit timing.
No reason not to add it, it’s a QoL update.
@PolarsLoL@LeagueOfLegends I don’t think this feature affects ranks that could be influenced by small things like this. After all, a Master player doesn’t need indicators.