Do you like #movies, #music, e-#books, #games?
#StopKillingGames addresses the erosion of game purchaser & enjoyers' #ConsumerRights .
Physical products are becoming dependent on external servers,& could be turned off at a company's whim.
Take a stand!
https://t.co/DQPHUolqDu
Do you think companies should be able to take away products & services that you bought & paid for?
Us neither! Please support #StopKillingGames!
EU Petition (End 31st July):
https://t.co/3yiW0tfmYX
UK Petition (Ends 14th July):
https://t.co/SULR3Ygw0z
https://t.co/DQPHUolqDu
Preserving all forms of #media isa good thing, & #games aren't an exception.
Support #StopKillingGames!
European Citizens' Initiative Petition (Closes 31st July):
https://t.co/3yiW0tfmYX
United Kingdom Parliamentary Petition (Closes 14th July):
https://t.co/SULR3Ygw0z
While I'm not an EU citizen, I care about video game preservation. Digital or physical, online or offline, this issue affects everyone who enjoys this hobby, and that's why the #StopKillingGames movement is so important!
One more thing, #Cyprus & #Malta!
Apparently very few #Maltese & #Cypriot people know about #StopKillingGames!
So something else that you can do to help save #videogames is to spread awareness among family, friends, & others, even if they don't play games any more. It Helps!
Hello #Malta and #Cyprus.
Do you think that companies should be able to take away products or services that you bought and paid for?
Us neither! Please support #StopKillingGames!
EU: (Ends 31st July):
https://t.co/3yiW0tfmYX
UK: (Ends 14th July):
https://t.co/SULR3Ygw0z
A 'very' different take on #StopKillingGames from the perspective of those pushing for the movement. Honestly quite funny. ^_^It gives a sense of the wave of hopes (and dreams) flowing over at the moment!
Go! Go! Go!
EU: https://t.co/3yiW0tfmYX
UK: https://t.co/SULR3Ygw0z
Do you remember liking #videogames?
They need your help. Take a few seconds to sign for #StopKillingGames!
European Citizens' Initiative (Ends 31st July):
https://t.co/3yiW0tfmYX
United Kingdom Parliamentary (Ends 14th July):
https://t.co/SULR3Ygw0z
https://t.co/luPOH6ir7Q
Do you like companies taking away services that you bought and paid for?
If not, and you live in the EU or UK, please consider dropping your signature for #StopKillingGames today!
EU (Ends 31st July):
https://t.co/3yiW0tfmYX
UK (Ends 14th July):
https://t.co/SULR3Ygw0z
@_ClulY_ I am unfamiliar with that kind of work but it does seem to me, as one looking from the outside in, that suspending further units of work until paid reduces sunken costs. The time could be used getting better clients.
@_ClulY_ I am feeling kind of similarly about content creation in general. Different set of strains and your circumstances are significantly more strenuous at this time - but that's where we appear to be at. Asking the 'Why?' and having a harder time coming up with a compelling answer.
@Gregster56@_dmoser And it is tragic that it took a primitive virus to bring anti-human corporations to their knees... at least for a while.
Let the term "resources" be used for things other than the living.
@MarkDJammer This as losses taken from sneak attacks would, if not fatal, gradually be regained over the course of minutes of good defense.
Between charge-shielding, slow dissipation of shielding over time - or faster under fire - and slow regen of towers - players can act more fluidly.
@MarkDJammer This is why I suggest proximity based potency for charging. It allows players to be dynamic while also covering towers.
Also, situations where non-deactivated tower crystals have lower health but slowly regenerate crystals over time would help encourage player-player conflict.
@MarkDJammer If I understood you correctly, yes a small target is less likely to be hit directly by a shot or ray-cast as compared to more chonky counterparts. Then again, smaller connections are much less likely to weather a shot to themselves or their bulky neighbour.
They both cost 1CPU.
@MarkDJammer Which is why it was suggested to add 4 or 9 to the perimeter part of health calculations. The percentage gain is greatest at the lowest end and such would help reconcile RC1 and RC2's build systems for players working in smaller blocks.
Materials could be adjusted to compensate.
@MarkDJammer More of an issue than high TTK targets is heavy encasing.
Macroblock use is an issue throughout, as the core health & damage mechanic disincentivizes smaller blocks, or attractive designs, at that.