Well not everything went as I planned back in April, but the steam store is live and a playtest is available for anyone to try a super early look at the game!
https://t.co/xhOOQtGpO9
Expanded the tutorial to include 'advanced' that gives more detail includes different control prompts.
Added options in the settings so this (and game language) can be changed. I also cleared out some old unused global variables as well.
#IndieDev#Godot#Slimetopia#GameDev
A first devlog(?) has dropped. I talk about how I create the antagonists voice to life, among all of the things within The Curse Of Slimetopia. I also drop an estimate for both the demo and full release dates.
https://t.co/9SaOyVwb0j
#indiedev#2dplatformer#slimetopia
Had a few people as me about the voice acting in the game. All of the voices so far are done by myself with the help of pitch shifting, reverb and layering multiple vocals. Working on a shortish tutorial video (10 minutes). #indiegame#2dplatformer#voiceacting#slimetopia#audio
I have replaced the audio addon I was using with my own code. It's simpler and less reasource intensive, yet ha more possibilities. For example. I have added a pitch shift effect when the player dies.
#IndieGame#2DPlatformer#IndieDev#Godot#steam#Slimetopia#gameaudio
WIth a new player sprite comes new animations. Also I have now added ability icons to the UI so you can clearly see when you can/can't use your abilities. Overall it should be easier to tell what you are doing.
#IndieGame#2DPlatformer#IndieDev#Godot#Steam#Slimetopia
It's time for the original player sprite to change from the shambling horror to something else. Being white/grey will allow for easier colour customisation in-game. Just need to do some shading work and all the animations.
#slimetopia#pixelart#2dplatformer#indiegame
Not completely finished with the detailing but my first original character drawing is not going too badly Here's a comparison. Meet Slimetopia's antagonist Alastríona. They persistently try and make you give up (sometimes subtley, sometimes directly)
#GameDev#PixelArt#IndieDev
Looks like I'll be up all night with my daughter. It has given me a chance to implement player feedback regarding the difficulty my bosses. most are currently too punishing with not much chance for recovery. So lots of slowing things down to increase chances to react #indiedev
So glad I got a new drawing tablet. Managed to quickly add to a 30 peice tileset. Within a couple of hours it has increased to 70 peices but should now be missing peices that I previously required and some bits fit together better! #PixelArt#SoloDev#Slimetopia#GameDev#Godot
Work on the final boss begins! This is the last step before the beta state is declared where my focus shifts to Art, Sound and story to really bring the game to life. You can wishlist the game now.
#IndieDev#SoloDev#Godot#Slimetopia
It's official, we are heading for Alpha! Here's a short dev log read on what that means for the game. https://t.co/nT6atYHX8m
Expect to see a first dev log video within the next month!
#gamedevelopment#indiegame#IndieGameDev#indiedev
Welcome to the official twitter(X) account for PhoenixDragon Media. I am a solo indie developer looking to create and release a story based 2D platformer.