@valesports_na For everyone upset about this ruling, and the doxxing, maybe y'all should consider organizing a boycott of official Riot sponsored Valorant tournaments as a response. It's about time the players took things into their own hands. Maybe they'll listen when they see less $
Landing recovery is NOT uniform in DNFD!
Instead, the number of landing recovery frames a player incurs depends on the jumping attack used and each attack has a specific landing recovery.
This can be important to consider in situations like safe jumps.
#DNFDuel#DNF_System
#DNF_DRK Dragon Knight 1003 Damage combo off 5M~S blockstring setup with frame trap 6M Conversion starter (can probably do more since I messed up the 4S near the very end and did an otg instead)
#DNF_ENC Trying out Enchantress now. She seems pretty fun, but also pretty high execution. Messing around with sandwich pressure ideas with Madd off 4S confirms. I just threw out something random at the end here but I'm guessing you can mix command throw into this.
#DNF_FLA#DNF_LAU Launcher pressure idea using jMS oki. Not gapless, there's a spot where they can dodge roll and another where they can mash out. But if they block the full sequence, they die if you are in awakening. Does about 70% outside of awakening with 623MS ender.
#DNF_KNO A kunoichi combo that leads into a safejump setup starting off of 5A, followed up by a corner carry combo that ends with another safejump setup starting off of j.B. If you need help with the OTG j.2S, use rising j.B to framekill.