Depth-aware light injection in TypeGPU
I got a 448x448 monocular depth model down to ~8 ms on my M4 Pro across ~250 dispatches, which is fast enough to use in realtime :D
Since the inference is written directly in TypeGPU, I can just feed the depth buffer straight into the lighting pass. It never has to leave the GPU or go through any extra synchronization/interop step
Inference, lighting and draw all go through the same command encoder.
Also shopping around my laptop
ASUS ROG Zephyrus G16 OLED QHD 240Hz (Core Ultra 9 185H, 32GB/1TB SSD, RTX 4080)
If anyone is interested. Dms open.
Rts appreciated
New PMC Skins Give away #EscapefromTarkov#EFT#タルコフ
To enter this give away you must. -
- Follow me on X.
- Like and Retweet this post.
- Tag your Tarkov homies.
Winner gets to choose one of the skins and will be drawn on August 14th and DM'ed here on X.
Good Luck to all!