Hi!
I’m doing a bit of solo consulting/freelance bizdev now. I love my main job but my freelancer visa requires multiple income sources.
Three main things I can do for your indie game/studio:
Everyone's upset about the Steam algo change and meanwhile an indie with only a few thousand wishlists just got a massive bump thanks to the new Personal Calendar.
I think everyone's missing the most significant part of the Steam algorithm update - the Personal Calendar is going to be a boon for indies
Maybe a hot take, but from the consumer standpoint the change definitely makes sense. Popular Upcoming used to list games that were not popular.
Hopefully the personal calendar visibility makes up for the lost Popular Upcoming visibility for smaller games!
Steam just made a change that's really gonna hurt future indie games.
The Popular Upcoming page used to list games chronologically by release time. As long as you had enough wishlists to make the cut (~6k to 7k), you'd get some time at the top of the list for people to discover your game.
Now it's listed algorithmically, with far more large games from major companies and publishers on the list, even those releasing two weeks away. The lowest wishlist count on there right now is 80k, when before it would've been 10 indie games as low as 6k wishlists.
Feeling very lucky our game's early access release barely made it out before this changed. It was worth probably 1k wishlists for us, and we had some really unfortunate timing/positioning too. It can be worth thousands of wishlists and sales for smaller games.
Steam is more heavily prioritizing larger games, with the budget and time to grow to enormous wishlist totals, or the rare indie viral hit.
The small to mid-sized games just lost a way to find players. Steam players lost a tool to discover cool smaller games.
@EvolveTom Hard disagree. In my experience, the majority of successful indie titles I helped ship or witnessed being shipped succeeded purely on organic marketing. Paid activities were mostly an auxiliary safety net. Strong hook and a great game, like you said.
@alisameowmeowmi как человек, который ищет крутые инди проекты for a living, абсолютно не спорю! годот просто более панк чем UE и юнити, поэтому и трансфем людей на годот коне больше чем в среднем по больнице )
[GAME REVEAL - DEMO OUT NOW] Casualties Unknown is an unforgiving cave-exploration survival simulator best described as the love child of Noita, Barotrauma, and Rain World, but with the difficulty cranked to 11 in the best possible way
Our new game Machine Party is a collection of violent party games for 2-4 players, that all have lethal consequences. Releasing late this summer.
Run across minefields, assemble firearms, smoke cigs as fast as possible, dodge trains, eat peas, and try to survive!
Link below :)
@frenchudcon if you wanna be super accurate you need to add the issuing authority, and the date of expiry would be exactly 10 years after the date of issue