Steel Ball Run Episode 1 is here!
I have participated as Animation Director (作監) and I've taken part in designing background racers and Urmd Avdul!
Huge congratulations on the release!
#jojo_anime
Thanks to the Street Fighter III: 3rd Strike PS2 port decompilation, I was able to display some debugging information in GioGio from a struct that both games share.
This is another reminder about the PaRappa 2 decompilation project, where we reached 64% (~43% for matched bytes) of completion. 🎉
Recently we achieved shiftability (the ability to add & delete code and data).
As always, any help is appreciated 🙂
#parappatherapper#parappa
Thanks to the Street Fighter III: 3rd Strike PS2 port decompilation, I was able to display some debugging information in GioGio from a struct that both games share.
Thanks to the Street Fighter III: 3rd Strike PS2 port decompilation, I was able to display some debugging information in GioGio from a struct that both games share.