A message from us and Project Cloud Games about The Relic: First Guardian
As a small, passionate team of developers, we are extremely proud of our first game, The Relic: First Guardian. Since its launch, we have been working round the clock to improve the game, with our current focus fully on fixing technical issues and performance. We have already released two patches, but we are not stopping there. The next patch is due to be released later this evening.
We are dedicated to ensuring that our work on The Relic: First Guardian will not stop at performance and technical fixes. We will continue listening to the media, content creators, and, most importantly, the public, with all of us at Project Cloud Games supporting every aspect of the title in the weeks and months ahead.
This is just the start of our journey, and we are incredibly grateful for all the support we have been shown so far. You have our time, dedication, determination, and word that we will continue to do everything in our power to be worthy of that support.
Thank you to everyone who has been on the journey with us so far, and for those who are just joining us, we cannot wait to show you what's yet to come.
Patch 7 for #TheRelicFirstGuardian is live on PS5 & Steam!
This addresses the following issues...
Dagger Skill: Fixed an issue where dagger skills would not reactivate after their cooldown expired.
Sanctum of the Stepped Aside: Fixed a loading issue preventing entry into the cave.
Marisa Boss Area: Fixed an issue where players could not enter the boss area.
Tutorial Zone: Revamped the burning village section.
Boss 'Walden': Fixed an issue where Walden would occasionally freeze/stop moving.
Lock-on Dodge Mechanics: Adjusted dodge direction while locked-on so that it dodges relative to the camera view (player's perspective) rather than the character's facing direction.
Map Glitches: Fixed out-of-bounds/glitch areas within the land map.
Patch 8 is currently being worked on to be released tonight or tomorrow (depending on testing)
Thanks for all of your support 💜
For those who let us know about some enemies being invincible, this has been fixed in the latest #TheRelicFirstGuardian update.
The issue with the "Unresolved Questions" quest (Hall of the Raven) has been resolved
And for those stuck trying to find where to start of "The Promise That Became Wind" quest... Check out the image below of where to go! 👀
Thanks for all your support!
Patch 8 will go live later tonight/tomorrow (we'll of course update you all with patch notes once the update is live)
A Message from Project Cloud Games
Post-Launch Update and Our Plans Ahead
Thank you to everyone who has shared their feedback and support since the launch of #TheRelicFirstGuardian.
The launch did not meet the standard of experience we intended to deliver. We sincerely apologise to everyone who pre-ordered the game, added it to their wishlist, supported us, and waited so patiently for its release.
During the final stages of launch preparation, our technical verification of several changes was not sufficient. As a result, some large dungeons did not unload correctly after players left those areas and remained in memory.
As this accumulated, it caused frame-rate drops and texture-loading issues in some environments, as well as problems that prevented certain events and boss encounter triggers from functioning correctly. These are issues that we should have identified and resolved before release, and we take full responsibility for that.
Since launch, we have treated these issues as our highest priority and deployed multiple updates across PC and PlayStation 5. Fixes addressing the underlying structural issue have been rolled out across the platforms, and we are continuing to resolve and verify related problems affecting players who are continuing with their existing save data.
The main improvements delivered so far include:
•Fixes for events and boss encounter triggers that could prevent progression
•Improvements to overall stability and performance
•Adjustments to combat responsiveness and balance
•Improved rewards from enemies and world chests
•Additional progression and crafting materials placed throughout the world
The game has continued to improve through these updates, but we do not consider our work complete. We are still reviewing the issues reported by players and continuing the necessary fixes and verification. We will keep delivering patches and improvements across each platform.
The Relic: First Guardian is a semi-open-world dark fantasy action RPG inspired by Korean folklore. Players explore the world of Arsilthus, uncover the stories left behind across its lands, and develop their own combat style through different equipment, Runes, and Relics.
While continuing to improve the stability of the game, we will also focus on developing and expanding these core experiences.
The main priorities for future updates will include:
•Balance and reward improvements based on player feedback
•Additional content, including new events and boss encounters that expand the world and stories of Arsilthus
We will share further details about new content and upcoming updates through our official channels as soon as they are ready.
We will continue listening to your feedback and demonstrate our commitment through meaningful updates as we work to make The Relic: First Guardian a more complete and rewarding action RPG.
Once again, thank you to everyone who has played the game and shared their honest feedback with us.
@AusRanger Yesterday's patch upped players defense.
Player Stat Buff: Increased player character base defense by 30.
should give you a little more of an advantage.
#TheRelicFirstGuardian PS5 Patch 5 is now LIVE!
Including the following fixes
Two-Handed Weapon Skills: Fixed issues related to two-handed weapon skills.
Player Targeting Movement: Resolved an issue where player targeting would cause in-place movement glitches.
Skill Chaining Fix: Fixed an issue where using a specific skill immediately after a two-handed weapon skill failed to trigger the second skill.
Skill Area of Effect (AoE): Adjusted player skill attack ranges.
Monster Rewards: Standard monster rewards have been changed to Relic Energy.
World Item Chests: Chests placed in the world now drop crafting materials instead of Gold.
Elemental Shards: Added various Elemental Shard materials across the world map.
Ancient Memories Interaction: Resolved an issue in caves where "Ancient Memories" (Relic Energy) blocked player interaction.
Based on community feedback, we’ve added a new feature: interacting with field/lore pages now plays the voice-over while pausing the gameplay.
@7xRol63149@ygamaleldin87 No excuses. A small company and dev team have already put out 6 patches with the 7th coming today. We're committed to our players and game
How to find 'The Night Of The Unextinguished Flame' DLC quest in #TheRelicFirstGuardian
🔴 Head to 'The Gap Of A Long-standing Oath' camp
🟢 Interact with the orb to travel to the DLC dungeon
Good luck! ⚔️
The Relic: First Guardian is out now on #PS5 & #Steam#ARPG#RPG
@ChrisVienna95 https://t.co/or4R4aryEC It will be a continuous process, but the second set of improvements, plus the highly requested reduced fog went live last night
Patch 6 for #TheRelicFirstGuardian is LIVE on Steam and on it's way to PS5!
It includes:
Spawn Point Interaction: Fixed an issue where players were unable to interact with spawn points upon loading.
Silversilver Mine Audio: Fixed a bug where ambient monster sounds continued to play in the Silversilver Mine even when no monsters were present.
Walden Boss Encounter & Collision: Fixed an issue where the wall for the Walden boss fight failed to trigger, and adjusted terrain collisions in areas where players could get stuck.
UI Graphics: Replaced cropped UI icon images for two longswords.
Crafting Materials: Added new crafting materials across Chapter 2 and Chapter 3.
Atmospheric Polish: Added enhanced lighting/atmospheric effects to the Chapter 1 Tailor event sequence.
Performance Optimization: Partially resolved frame drops during large-scale battles in Chapter 2.
Swamp Lantern Event Marker: Verified and fixed the Swamp Lantern event marker; the event now functions as intended.
Fog Density Adjustment: Reduced fog density across Chapter 1 and Chapter 2 for improved visual clarity.
Parry Window Increase: Extended the player character's parry timing window for smoother combat.
Player Stat Buff: Increased player character base defense by 30.
A new patch for #TheRelicFirstGuardian is live across PC and PS5!
Including general bug fixes, performance improvements, and optimization.
Another new patch is being worked on as the developers continue to fix the game.
Thanks for all your support and feedback so far!
Patch 6 for #TheRelicFirstGuardian is LIVE on Steam and on it's way to PS5!
It includes:
Spawn Point Interaction: Fixed an issue where players were unable to interact with spawn points upon loading.
Silversilver Mine Audio: Fixed a bug where ambient monster sounds continued to play in the Silversilver Mine even when no monsters were present.
Walden Boss Encounter & Collision: Fixed an issue where the wall for the Walden boss fight failed to trigger, and adjusted terrain collisions in areas where players could get stuck.
UI Graphics: Replaced cropped UI icon images for two longswords.
Crafting Materials: Added new crafting materials across Chapter 2 and Chapter 3.
Atmospheric Polish: Added enhanced lighting/atmospheric effects to the Chapter 1 Tailor event sequence.
Performance Optimization: Partially resolved frame drops during large-scale battles in Chapter 2.
Swamp Lantern Event Marker: Verified and fixed the Swamp Lantern event marker; the event now functions as intended.
Fog Density Adjustment: Reduced fog density across Chapter 1 and Chapter 2 for improved visual clarity.
Parry Window Increase: Extended the player character's parry timing window for smoother combat.
Player Stat Buff: Increased player character base defense by 30.