Introducing Unity Spark — a new way to create a game, iterate on it with others, publish it, and play it - all without writing a line of code.
You'll build with artist-created assets from the Unity Asset Store, and then you can take your game to the next level by refining it in a new web-based editor.
Prompt it. Perfect it. Publish it. Inspired games, with artist-created assets, built on Unity.
Closed beta coming soon.
These 8 tricks will 100% make your game funner. Instead of TALKING about this, let me just show you live. I'm going to turn a boring FPS into a juicy FPS in just 20 minutes.
Young people are not interested in learning programming, so the creators of C# has decided to permanently change the programming language to make it more relatable to the younger generations.
@Culture_Crit How to win friends and influence people by Dale Carnegie. Learning to understand people has taken lots of stress off interacting with them and helped me create friendships that I would have otherwise neglected
@PixelTails_Game A few things I'd add personally:
🍃 leaf particles flying from the trees occasionally to simulate the wind
🦊 the logo could be slightly animated too, e.g. the fox tails occasionally wip
@FreyaHolmer print(“here”) does the job. Been doing editor scripting(before in unity, now in godot) recently and honestly have no clue how to use the debugger in this instance