@St1ka I feel an example of the upper-left is the original Prince of Persia.
It is, by many accounts, a finely crafted work of art, and I love what it does with animation and narrative.
It is also a game where you can accidentally run full-speed into a wall of spikes.
58 MINUTES LEFT
@RDurandArt I'll confirm that indie devs were not immune to this, and not just visually.
After WoW, there was a sort of collective fawning that narrowed everything down to "Quests", "Loot" and "XP".
This was reinforced by publishers and "gamer" culture.
It sapped all the joy from the work.
@St1ka I've been vaguely following this. The premise seems to be that without Nintendo, videogames would not exist today, which is frankly preposterous; have you SEEN what people do when they're bored?
"Whelp, we have all these computers. I guess we're not going to have any FUN."
@Traditional2D@DisneyD23 A subtext people are missing here is: there is no *point* in (re)making something that is perfectly suited for 2D animation in 3D, with a higher budget, larger production team, more crunch time, more numbers, etc.
It's manufactured waste product pitched as a necessary evolution.
@St1ka Hostages (Amiga). Like playing a movie with three different game mechanics in three acts.
It Came From the Desert (Amiga). Before the movie "Tremors" was cool.
Lords of the Rising Sun (Amiga). A game where you can accidentally commit seppuku.
Bushido Blade (PSX). See above.
Okay, so you have thousands of highly skilled professionals who now find themselves unemployed.
Historically, one forms a roving band of mercenaries, kidnaps high-ranking officials for ransom, and when they send lawmen after you, kidnap *them* and ransom them back to their lord.
@HarryAlisavakis Alphonso Dunn has an excellent YouTube channel and drawing books - specifically drawing with ink!
https://t.co/RZj3X1hJ35
The Etherington Brothers ("How to THINK when you DRAW") have a lot of neat tips and tricks for a variety of subjects.
https://t.co/ElldzberCI
Okay, this is not the place to put this, but:
The thing I cannot comprehend about the proponents of AI-generated content...
Do they just consume content, nonstop, like a nutrient slurry?
Is there never enough?
Are they basically addicts?
@morlevart Hello! I'm a Toronto-based illustrator and I've worked directly with authors on science fiction and fantasy covers for print and ebook versions. I'm currently working on a series of fantasy novellas, and always looking to do more.
https://t.co/40pKJF9paq
https://t.co/GYa4I8rgv4
@TheSpaceshipper@Patrice__Garcia Since it sort of reads both as an airliner and a luxury ocean liner, maybe it was the same vehicle at one point in development?
Having them take a shuttle allows for the sleep-gag, and the dramatic reveal of "Paradise" (both the cruise ship and the planet) at the same time.
If it isn't obvious, I consider the implied assumptions there to be, frankly, obscene - but this is part of a Bigger Thought on the nature of art, memory, preservation, and institutional knowledge, and how knowledge propagates organically from one generation to the next.
Put here as a note:
From an article about a (possible) Metal Gear Solid remake on PS5 "Making it accessible to a new generation," paraphrased.
The idea that future generations require future technology to experience an edited version of art made today... I need a word for that.
@WhittersRichard Aside from fantastic art, I adore books that are written entirely from an in-universe perspective (the old Terran Trade Authority books, BattleTech source books, etc).
I realize that can be challenging depending on the game mechanics, but I love the feeling of immersion.
This is not in any way to suggest that you shouldn't make art based on your favourite subjects.
But I'm thinking a lot about relationships to art, and each other.
I need a word for when art becomes *alive* and speaks in it's own voice. Not someone else's, and not even your own.
Hot-Take Tuesdays (the return):
I do not understand fan-art.
Why, when you have the tools to make things, you wouldn't make your own.
I can understand derivative works, or putting your own spin on a familiar subject - and we're all inspired by things.
I understand *practice*.