We’re so back.🤝
BakkesMod is available on the latest version of Rocket League (non-EAC mode only) and will continue to be supported in future updates! Thank you to the incredible team at @BakkesMod for their support, and thank YOU for your feedback and dedication.
regardless if it was used offline or not, it means that it would be stuck in a state that probably wouldn't be updated for future rl updates. For example maps etc, cars, decals, anything and everything. Would be stuck right now. So if we wanted to use anything in offline mode. We wouldn't be able too. When rl updates.
Unless i'm entirely wrong on that, someone can correct me fingers crossed. I hope someone can reverse engineer and keep it alive, cause otherwise content just got harder for several of the top youtubers.
Unfortunately also for montages, you can only edit to a certain stand point before it's boring. Hence why camera to 3d into blender was crazy. Thumbnails for me personally, now gotten harder 10 fold. Being able to just quick switch decals, colours, finishes, cars, everything within a replay is crazy helpful.
@SwitchRL@GrZero0 Ur taking the piss with the first too, definitely can't do the exact same things. I don't think you realise how much bakkesmods actually help the creative industry for rl content.
@liamveez@patvfx_@deku_fs can't lie i don't even think reshade will work. Since it installs into rl, similar to bakkesmod. I think eac will just boot it.
@RocketLeague We just lost our only way to easily make youtube thumbnails and montages. Everything creative infact relys on replay manipulator. And others a like for montages, alpha console everything.
@BakkesMod Love u bakkes made my life so much easier past few years. 🫡
But fuck, anything creative just got a whole whole whole lot more interesting. Thumbnails, montages, anything creative :/. Does this mean rip to that stuff too. Uh oh.
@RocketLeague fix ur fkn game. It's just annoying. Ban the bots. It's not hard. When accounts get reports they don't do anything. No report does a thing.