I've been using @LazyDevsAcademy's Pico Checkmate to show my kids how to play chess, and the visual feedback and interface is really perfect. I love that the cpu player puts the cursor over considered moves while thinking.
Play (web/phone): https://t.co/vKLkddN9ah #pico8
Making some good progress on turning this engine into a game. Item collection, keys, and doors are working.
It's going to be an exploration collectathon with different endings based on completion time/percentage. A bit of an homage to spindizzy.
#PICO8
Some #pico8#rtype stage 2 enemy progress. In the arcade version there's an additional "cocoon" phase before the jellyfish appears but for now I'll leave it like this
A new bit for fillp in #pico8 0.2.2: 0x0.4
e.g. fillp(♥ | 0.25)
When it's set, pixel values in spr/sspr/map/tline are mapped to 8-bit colour pairs starting at 0x5f60, and the fill pattern is observed when the high & low nibbles differ.
Just learned that I can write #pico8 code in a regular .lua file (with completion, snippets, etc), then use "include" to put that into a .p8 cart, then run it normally.
It's soooo much better when making a larger project!