Follow us for the latest @PICOXR developer news, comprehensive guides, step-by-step tutorials, and valuable insights into crafting immersive XR experiences.
Android + AI + Spatial is happening.
@GDGSanFrancisco × @PICOXR after-party at Google I/O — Matt Belland on bringing your Kotlin/Android apps into spatial computing with PICO Spatial SDK.
Got an app idea? Come pitch it to us.
📍 Frontier Tower, SF 🗓 May 22 · 5–8 PM
RSVP → https://t.co/zDSemErUXM
If anyone else needs to be able to set WebXR applications to kiosk mode on @PICOXR_Dev use this project to make your URL auto launch into WebXR on boot!
https://t.co/MHBplrdVX0
Robots do not become autonomous in a vacuum. They have to be shown what to do first.
As Physical AI accelerates, post-training with ground-truth robot data becomes essential. High-quality teleoperation data is now treated as an indispensable, high-value asset for post-training and fine-tuning robot foundation models.
For that data collection process to scale, teleoperation interfaces need to feel natural, responsive, and precise, giving human operators an intuitive way to see, move, control, and teach robotic systems in real time.
That is the idea behind XRoboToolkit, PICO's cross-platform XR robotic teleoperation framework. Built on the OpenXR standard, this teleoperation tool is now open to developers and research institutions.
XRoboToolkit supports:
✦ Low-latency stereoscopic video streaming from robot vision to PICO 4 Ultra, achieving sub-100 ms end-to-end latency
✦ Multimodal tracking, including head, controller, hand, full-body, and external trackers
✦ Modular Python/C++ robot-side APIs
✦ Integration with physical robots and simulators such as MuJoCo and Isaac
✦ Support for robotic arms, mobile bases, and dexterous hands
✦ High-quality demonstration data collection for model training and fine-tuning
In practice, XRoboToolkit has already been applied to dual-arm carpet folding, precision UR5 manipulation, simulated dexterous hand tasks, and groundbreaking humanoid robot control demos (a couple examples of which you can see here 👉 as SONIC (https://t.co/mIKvZaU1Sq) and here 👉 as TWIST2 (https://t.co/DlzS2k7xyW). Our technical paper received the Best Paper award from IEEE SII 2026.
This will allow us to control robots remotely while making the collection of indispensable post-training data more practical, scalable, and accessible for developers working at the intersection of XR, robotics, and embodied AI.
🔗 You can explore XRoboToolkit here: https://t.co/tv78n6wgP6
#PICOXR #XR #Robotics #EmbodiedAI #OpenXR #RobotLearning #Teleoperation #DeveloperTools
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Get started → full setup guide, installation steps, and configuration details here: https://t.co/iic7R4O25b
Build something? Tag @PICOXR_Dev — we want to see it.
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For Unity 6.0+, you can combine this with a Unity MCP Server, so TRAE agents can call Unity Editor tooling during task execution, unlocking a more agentic, automation-friendly way to build XR.
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With TRAE Editor for Unity, you can invoke TRAE from within Unity, generate or modify Unity C# with AI, then return to Unity quickly to run and preview results.
Describe what you want to build in chat, and TRAE helps with the code: scene setup, component configuration, Transform updates, interaction logic, and other XR development tasks.
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If you've built XR in Unity, you know the workflow friction:
jumping between the Unity Editor, a script IDE, and debugging tools.
TRAE Editor for Unity is about making that whole loop smoother without breaking focus.
We're collaborating with @Trae_ai to streamline XR development in Unity. TRAE Editor for Unity brings AI coding capabilities directly into the Unity. Write, generate, and modify C# without leaving your project.
PICO track at XRCC 2026 is open for registration.
Build with the Spatial SDK, WebSpatial, or the PICO Emulator — no headset required to start.
No category restrictions. Just ship something new on PICO OS 6.
Free to join → https://t.co/S79NWyGjZr
We’re inviting the WebSpatial community to XRCC 2026 (XR Creator Con): a global AI+XR hackathon where you go from idea to functional prototype in 3 weeks, with free live lectures and support from industry mentors.
Don’t miss it! If you’ve been building on WebSpatial for PICO OS 6, or curious about the Spatial SDK or Emulator, this is a solid opportunity to put them to work.
No restrictions on what you build — the point is exploration.
The PICO Track: Build for PICO OS 6 using WebSpatial, Spatial SDKs, and/or OpenXR.
Over $20K in prizes
Let your creativity run free, meet new teammates, build something you’ve always dreamt of, and get the chance to come to Berlin for the finals!
Ready to start? Register free now: https://t.co/hyaQyNQCTj
Spatial apps aren't just 3D versions of your Android app — but getting there doesn't have to mean starting over.
PICO Spatial SDK gives you a Kotlin-based path from familiar 2D layouts to fully spatial experiences.
♦︎ Declarative UI framework with composable 3D components
♦︎ Hand tracking, gaze-and-pinch, physics & spatial audio built in
♦︎ Full toolchain: Spatial Plugin, Editor, and Emulator in Android Studio
Watch the full walkthrough with a real demo app: https://t.co/LV9zxrD8Ky
#PICOXR #SpatialComputing #XRDev #Kotlin #JetpackCompose
Every spatial app in PICO OS 6 shares one rendering foundation — not because it's convenient, but because multi-app spatial computing can't work any other way.
PICO Spatial Engine is that foundation.
♦︎ OS-level unified rendering: no duplicated resources, foveated rendering by default
♦︎ ECS architecture: high performance, built for scale
♦︎ Open to Kotlin, game engines, web, and custom APIs
Watch: https://t.co/M6OZWgTVPH
#PICOXR #SpatialComputing #XRDev
🚨 PICO builders - this one's for you.
We partnered with XRCC 2026 to give PICO creators a dedicated track, $20K+ in prizes, and a shot at the Berlin finals.
XRCC (XR Creator Con) is the world's biggest AI+XR hackathon - free to join, fully global, and built to take you from idea to prototype in 3 weeks.
▶︎$20K+ in prizes + travel reimbursements
▶︎50+ mentors & judges from Pico, Snap, Meta, Samsung, Adobe, Sony and more
▶︎30+ free live lectures
▶︎Online phase: April 9-30 (free, anywhere)
▶︎Berlin finals: June 30 - July 3
You're already building for PICO. That puts you ahead of 99% of the field. Now let’s unleash your creativity and spend 3 weeks to win! 💥
Register free: https://t.co/CEsVBb7f1B
#XRCC26 #PICOXR #ProjectSwan #PICODeveloper
Building spatial apps means designing for a space, not a screen.
PICO OS 6 gives you a full UI/UX system built around how humans actually see and interact in XR.
♦︎ Visual field layout & depth management
♦︎ Planar Windows vs Volumetric Windows
♦︎ Dynamic Scaling, multimodal input & the full interaction event model
API Documentation: https://t.co/87VdAD11Iy
Watch: https://t.co/ow9SS4p1mr
#PICOXR #SpatialComputing #XRDev
Spatial computing shouldn’t be "full-screen" only. ⛓️
PICO OS 6 is the "Conductor" letting your Android apps, WebSpatial sites, & games coexist in one space.
♦︎ Full and Shared Space
♦︎ Native, Web, & game engine SDKs
♦︎ PICO Emulator
Watch: https://t.co/hxUURgJq0g
#PICOXR #SpatialComputing #Dev
Spatial interaction in PICO OS 6 isn't just "pointing and clicking in 3D."
We unified eye gaze, hand gestures, and controller input under one input paradigm — so you write the interaction logic once, not three times.
New tech blog 👇
https://t.co/itHKZVE2X9
The "Worlds in Action" Hackathon proved that the future of XR is Agentic and World Building. 🤖🌐
We invited AI & XR devs to build AI x spatial computing, and they delivered:
✅ Agentic AI Mission Control via WebSpatial
✅ World Models in the PICO OS 6 Emulator
✅ Over 200 people and 50 Teams hacked the future of AI and XR
Congratulations to our winners🏆
Team Gemini (Best Agentic Mission Control)
Yume (1st Place: Film & Simulation)
a$apbarbie (1st Place: Gaming UGC)
Kinship (Best WebSpatial)
We teased Project Swan, but you can reconstruct reality TODAY with the PICO Spatial SDK. 🛠️
Build now: https://t.co/HHNMpVZwKL
#PICO #GDC26 #AI #WebSpatial #ProjectSwan #XR #XRBootcamp #foundersinc #SensAI
GDC 2026 thank you for having us. Last week, our team💥Ke Jing, Hogan Mastanduno, and David Campos Rodríguez revealed how PICO OS 6 & Project Swan are redefining "Human-Vision Clarity" and multiapp use cases in mixed reality.
🛠️ Devs love Openness:
2D Android ➡️ 3D Spatial
WebSpatial (React/CSS)
Unity & OpenXR support
Hundreds attended our partner event and came to hear our PICO OS6 deep dive at GDC
#PICO #GDC26 #ProjectSwan #XR
🚀 The ultimate evolution of multitasking is here—the new era of spatial computing has arrived! Project Swan and PICO OS 6 introduce "Shared Space" mode, allowing 2D and 3D apps to coexist harmoniously in a mixed-reality environment.
🛠️ Developers, the all-new SDK and high-fidelity PICO Emulator are now live.
Visit https://t.co/fTvrSmCZLt for more and join us in defining the future of XR!
#PICO #SpatialComputing #DevLife #MixedReality