@NoVa_Jacksonian ...neutralizing the threat.
As others say, Aangs choice isnt rlly approved either by the other characters. The show doesn't fully explore it, but presents the dilemma and gives a baseline lesson for kids that the ez option of killing shouldn't be the standard.
@NoVa_Jacksonian Blame Zuko even more then cause he could've killed Ozai with his swords during the eclipse. Ozai even points this out and Zuko says it isn't his destiny.
The show is very thematic. Zuko tried to unite the nations by helping Aang. Aang tried to preserve his culture while...
@derguti_endrit@Ah___Puch They said Cthulhu will prob be saved for a big moment, cause he was the most successful smite 1 release. So I wouldn't expect him soon unless they give news about full release
@JoueurDeYs I think that's just the gaming space in general nowadays. Ppl are very impatient and games have to immediately click for them, without giving them time to improve on the things they don't like (even if they are acknowledged already)
@AShySkinnyBear@avatar_fighters So what else do you want them to do at this point? Just not acknowledge them and not do it?
Take the wins as much as you can get at this point lol
@JIROKUNNN@iroh_uchiha What's the matter with it being the previous 4? Can't Aang communicate with all of them?
I also think it's just an expression of the emotional struggles he has in the show
@alto_fgc@DThomasEdu My guess is that there's some feature that Xbox wants to do certification for, that would take a couple of weeks. So the question is if they could've seen this coming, but the actual length of the delay is moreso in Xbox is my guess
@tesuuarisato@ShaudL_ Katara has a dash stance. Azula is a dashlord. Avatar Aang is playing a shooter.
I don't know as much of the intricacies of the other fighters, but every fighter def has smth unique to them imo & a lot of sauce with those.
@tesuuarisato@ShaudL_ Basic combo routes might be similar, but the fighters are p gimmicky. Kyoshi turns on its head how flow is used. Zaheer has flight. Toph is grounded and armor heavy (and can create cornors + a platform). Sokka actually can't do LMH combos & has a unique boomerang.
@TheSamuraiDude1 For myself my main gripe is just that I don't find the characters as interesting and charming, which is why the show didn't click for me. Idk if that's even a well argumented critique, it's just how it goes sometimes
@TheSamuraiDude1 but then it is a product of bad writing (prob still subjectively) in the show itself, not the change.
Also doesn't help we don't have the full show yet, so we can only judge some moments by if it fits the shows narrative/character (f.e. Zuko actually fighting Ozai)
@TheSojum It's different for everyone, but you can learn MOBAs mechanically by just queueing. It's harder to learn strategy from it, watching yt videos for that is prob the fastest
@Ajtucker22@LyrahsWasTaken@tenpai_miko Very different difficulty tho. Mechanically LoL should be way easier. You could watch some yt videos & pay attention to what to do step by step and learn. In FG mechanical skill is more of the difficulty, which might mean you get combod for 10s in a real match
@tenpai_miko I think if you wanted to get serious about learning a moba you'd more quickly move outside the game to yt for strategies and builds, and then play real games. For me personally I can look up a fighting game combo but learning that in real matches is hard, so I hit the lab
@tenpai_miko because those things are also based on knowledge more. I can see how building up the experience to apply the knowledge consistently can be hard tho. In fighting games I think combos are the hardest part which mostly rely on mechanical execution, so it's a different difficulty