I kind of prefer the lighting in the last wip over the final render tbh. The red under the walkway is way too salient, I think it was better when it was more subtle. Ran out of time to make revisions though unfortunately.
Finished my submission for the ArtStation #DragonsRiseChallenge this morning. Was a good exercise for managing my time, though I wasn't able to polish it to the extent I had initially hoped sadly. Learned a lot regardless though!
https://t.co/lF7bbLDjit
Made a stylized environment set in Prague in order to test out a distance field addon I've been working on:
#Eevee#b3d#Blender3d
https://t.co/STMZMWcLSe
@monk_style True, some parts are fairly aligned to grid/ geometric in shape now that you mention it, will work on making said parts more organic, thanks for the feedback.
Wasn't able to finish my model kit entry for #MeetMAT2 in time for the deadline, mostly cause of time (I started later) plus some performance issues. Was fun though, never really used height maps to this extent before, mostly ended up using gradients and levels.
#SubstancePainter
Finished that UE4 alleyway environment I've been working on: https://t.co/voZlI3wRFf
Also made some materials for it in Substance Designer:
#UE4#UnrealEngine#substancedesigner