@CodeRed_dev@_Qual_der_Wal_ He more talked about workflow differences and general objective differences. You could argue there is some lying by omission on things like scalability and stability, but overall that's probably outside the scope of the video.
@CodeRed_dev@_Qual_der_Wal_ I don't think that's particularly fair, he did say (not verbatim) that "he spent more time on the Godot version so don't judge it by it's visual differences, but he implemented the same effects in both, so things like performance and such are comparable."
forgot to post this, implemented a nice little ray traced atmosphere shader in #GodotEngine, only works out of atmosphere atm, but for my purposes that's all i need :)
@ZloNoNameSov I'm just trying to figure out the mechanics of how it would turn around😅Check this out it should explain the physics i'm having issue with https://t.co/Sl1IPTSvf9
@ZloNoNameSov Now that i think about it, having it purposely unbalance itself left and right could provide the needed precession to turn! You don't get any forward and backward stabilisation, but that could work through fully active stabilisation through the legs instead of passive gyro
@ZloNoNameSov I get where you are coming from, an idea would be to have the flywheel at the center of mass, still spinning vertically like you have it, with some ability to lean it left and right to use the precession to you advantage. Without, it won't be able to turn around😅
@ZloNoNameSov Another alternative would be to have another vertical flywheel equidistant to the center of mass further forwards, spinning the opposite direction, you would lose out on the gyroscopic stabilisation due to neutralisation of the angular momentum of the system, though.
@ZloNoNameSov Having such a fast flywheel vertically would create insanely strong precession forces, no? It might be better to mount it horizontally instead, maybe around the joint around the middle?
@Aquametsis (If you do want to fix this at some point, HL2s solution is to drop the mass of the held object to like 1-2, to limit the force required to move it)
@JaysGames No matter the actual mechanism the fact it can do this is crazy, HGT would be equally as insane, literally knabbing bits of DNA floating in the air and adapting it into it's own