Battlefield Goes METAL
A Little project I've been working on...
The @Battlefield Theme but it's Metal...
The Clips are from the Battlefield 6 Open Beta
I Trialed a plug in from @NeuralDSP which was the Archetype Misha Mansoor, which is for 14 days... so I set that as my deadline to put all this together.
I hope you enjoy!
Youtube Link for the best Quality: https://t.co/6CzzyOZllz
#Battlefield @EA_DICE
Yeah exactly that, it’s all about balance in a game, and sometimes hard to get right with so many variables
Yeah, they’re playing more like actual tanks would, sit back and send fun packages into objectives etc, or drive into an objective with 300 mines in 😂 I see why they do it
APS intercepts incoming projectiles for a set period of time, that includes lock ons, RPGs and whatever the devs set the “projectile” as, that can be intercepted.
The APS in BF6 is different from previous games though, if a Heli or jet lock you and fire, the time between you pressing APS and it activating means you usually get hit before it intercepts or activates. (There’s a light that goes yellow which is just before it fully activates, then green on activation)
And a little trick, if you lock with a javelin type system from its longest lockable range on a tank/IFV, and they pop APS, the APS sometimes doesn’t last long enough to intercept the payload from them because it’s so slow and take 4/5 business days to reach target, so you actually hit the vehicle, I don’t know if it’s and intended mechanic but it’s happened repeatedly.
Where in this weeks Battlefield update patch notes did it state that the games being reverted to a complete shit show?
Back to one frame deaths, killed around corners and hit reg is on par with the worst it’s been so far