Ken was interviewed by Jester of Godot! We talked about game development, maths and how, once again, you can't compete with Batman.
https://t.co/UGBcCDVYwE
@ChrisXswe@locust9 Users often seem to think that 'putting things in the game' is like throwing something in a basket. You just find features and 'put them in'. It's easy!
@locust9 If a game has lots of bugs, it's because 'they didn't test it?'
I often see complaints from people, even long-time gamers, asking 'didn't they test this?'
In reality they probably did test it, but testing is cheap and programming is expensive.
@talecrafter I guess they want you to know the system supports multiple saves. It might be confusing to present the player with new UI the second time they start a game.
.@WireframeMag have published our article 'Tutorials: breaking with conventional wisdom'. It's in their anniversary edition, no less. More hopefully to come...
https://t.co/Wj91YKhLkt
#IndieDev#GameDesign
We've ensured that you can do things your way in Super Space Slayer 2. You can sell things in two different ways, by tapping the Sell button or dragging things into it.
#IndieDev#SSS2#ScreenshotSaturday#GameDesign